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Invisible Cuts

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A member registered Feb 24, 2024 · View creator page →

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Thanks for taking the time! For fun : 
Mega Man 5 inspiration :

  • the power up 'basters'
  • the four bosses and dungeons you can do in any order
  • the boss weaknesses that depend on the order of completion of dungeons

Final Fantasy inspiration :

  • The theme of 4 light warriors travelling to the past to get the 4 elemental crystals
  • Garland, another warrior of light who travelled to the past to try and fuckup history ( in this case he did)
  • The 2 character classes
  • Cid, who appears in every game

Batman inspiration :

  • Heavily inspired by ' the batman who laughs' which is a recent villain in the comics
  • Karl-El is a depowered superman, which I think batman would totally do
  • Selena is catwoman
  • The arcane synthetics (robot bosses) I think reflect Batman's gadgeteering

That's it! hehe, this part was actually the most fun for me. 

Thank you! 

Thank you for taking the time! Yeah some text is pretty small hehe, seemed like a good idea at first and then I was too far into the writing to change the format of the dungeon pages so i stuck with it. Happy you enjoyed it

Thanks for reading!

well fuck! The amount of work, detail and talent in here is undeniable. Just crazy in this amount of time. Whatever methodology you brewed up, it's working. I think my only gripe, if there is to be any, is that it looks veryyyyy deadly to stroll down there. I would've loved a bit more breathing room for players to explore this awesome adventure. But it's not knocking down any of my ratings. 

Really like the additional mechanics for this. CCN is a fun idea that can be easily tracked. I would think this entry as a sketch for something with more details. I think it is runnable right now, with probably a lot of prep and homebrewing. I would love to see a version with detailed castles engaging with the CCN and extra life mechanics a bit more. Also, even if the writing is short and summary, there might be some editing work needed there, especially the intro text seems a bit off to me. Thanks for your work!

The healing from the explosion got me laughing out loud. I dunno man, I would prep a ninja game just to have a huge inverse ninja fight. Enjoyed the read a lot, actually usable class and lineage despite the tone!

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Well this got a perfect score for me. Art and overall direction is efficient yet oozing with style. The mechanics are simple yet perilous and will get any table's adrenaline pumping. I just love this. I can't find a bad thing about it. 

I loved this. Great vibes and art direction, great writing. I could see this being a little bit less straight-to-the-table and need a bit more prep, but I'm personally very ok with that, as the setting is evocative enough to merit that extra time.  Top tier

Charming entry, simple and straightforward, easy to get to the table!

Hells yeah thanks for the comment! I agree 100% with you. I had time constraints and looked at the rumors and asked myself if I should just remove them. I would definitely take a full spread for 1 dungeon of I were to remake this. My intention for the water dungeon was to mimic certain early jrpg were NPC would block pathways if they didn't get the right item, which in rpg terms is kind of a social encounter. Thanks for taking the time, very much appreciate it!

Sadly I can't yet put up the book in presales since I don't know its weight and shipping costs. I will update this page with a link to a pledge manager / physical pre-sales  when the time comes. Thanks for your interest :)

Hi! This is for the pdf version

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Frankly, Beast, you are a leader in this community. Ban AI. It's making it hell for creators.
1) It's a constant pressure of performance to compete with stolen art from 1000 artists.
2) AI uses so much energy it creates server needs that are actually bad for the environment.
3) The disregard for your fellow creators is loud and clear when you use it or let people use it in your community.

Lost Bay did it. I hope some will participate to their jam in stead. https://itch.io/jam/all-flesh-is-surplus

For all the fellow creators who use AI, please stop. I will respect a word document with 0 images way more than a beautiful document filled with AI images. And a lot of your cocreators will probably feel the same way. If you need help, ask people in this community, so many of us have a profound love for creation and cooperation.

thank you! I'm excited to have the project in people's hands :)

thank you! :)

Thank you for taking the time! 1. Indeed I will update with, on your next attack, or once per turn. Thanks for finding that! 2. Agreed, I tried to jampack a lot of stuff into this 8-pager and in the end I feel a lot of it was lore, even the class (which is almost unusable in this circumstance but showcases the way a certain type of people think the shadows are theirs to own). Thanks again :)

Thank you so much! and congrats on your project!
I think once you get to 5+ embrace tokens it's really up to the other players to free you somehow as you get increasingly low chances of getting out of it, but yeah it might be a bit too much :) I'm always kind of scared of putting rules like -1 for every 2 or doing a table. Thanks for your comments!

thank you!

thank you so much for reading!

gotta say this is my favorite of the jam. The way this is written is enagaging and the comments all over the pages is a fun touch!

Theme is super cool! Bold layout, unique look. Great!

thanks for reading :)

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Hi! thank you :) I built it with the idea of 3d6, but yeah i'm sure you could go up a few a dice if you want the final encounter to be way heftier in HP, but then the modifiers get less and less important as you go up also, so there would be a need for a bit of balancing! But i don't think d20s would work because you'll never come close to having enough rage to lose control of your Vacant Lot

Thank you :)

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Hi! Thank you so much for taking the time!

Let me try and answer some questions : 

- In a Conflict, you bet your Packets or pass, and your total packets must always be the highest when you do bet. This is related to the global rule that Packets you have available should always be secret so other players or The GM, while in an Event or Conflict, do not have sufficient information and overbet to make sure other players are not able to participate. When a packet is bet, it is no longer secret.

- Yes! Archiving is an important 2-turn action that is also an important narrative moment where you character decides what they want to save from The Net.

- What I intended to write here is that playing Geniza (or enemy) blocks on actions makes it harder for players to do these actions as they must first win conflicts there to remove enemy blocks. But it might reduce the total Control of that enemy if they are too spread out on the map.

Really appreciate the feedback and hope this helps :) 

Ghost Gate Chronicles part 1 : The Divide is a new game by Invisible Temple. It was successfully crowdfunded and is now available for purchase through our website or itch.io page.

Ghost Gate Chronicles part 1 : the divide cover

In The Divide, from somewhere beyond, up to 4 players guide the souls of the departed, the dreams of the living and primordial mana through The Ghost Gates, portals between the now and the hereafter. As you fulfill your ethereal duties something new and dramatic happens : The Ghost Gates are closing!

At around 20-30 minutes of gameplay, The Divide is a puzzle for all ages as you pick up and deliver these symbols from one side of the board to the other in as efficient a way as possible, all the while making the most out of your special power ups!

This project was backed through kickstarter and thus contains a solo mode (the Traveler), the mission scroll cards and god event cards as additional content for more varied playthroughs!
Ghost Gate Chronicles part 1 : The Divide components

Thanks for your time and see you at the tables!

Hi! Thank you :) I'm also a lot into fermentation and think it's such an interesting, energetic process that it has to be made into some kind of game.  

hi! thank you :) 2-4 is probaly where this game is best. Works at more since it's simultaneous decision making, but it might start to be a bit more chaotic at more players.

Hi! I released my first TTRPG system as part of the funding of my roll & write kickstarter project.

This game uses very similar mechanics to the roll & write, but in a roleplaying form. 

In passengers, you are plucked from your dreams by ghosts that will use you to defend their world, the Hereafter, against corruption. It is a storytelling game where the dice you roll will make you choose actions that will always succeed but will ask of the player to create a narrative on how things happen.

Download it here for free!