ah I see the direction... yeah that makes a lot of sense
intimidator25
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Wow I like your game. The concept is really unique. The fact that enemies mirror your movement is unique and fits the theme & genre. I think there's also some clever game design here. Every new game mechanic is introduced gradually with a small puzzle before it's used in a more complex one. Nice job!!
I really had fun playing. The ending was funny as well.
The art style is so simple, yet so elegant. Are these actually hand-drawn illustrations on a piece of cardboard? Very cool looking.
Also you give generous attention to the menus and UI which is often overlooked in a 3-day jam.
I think this can be a great mobile game. Funny and lighthearted.
A small improvement would be adding a popping effect when you arrest a character. I think that's a quick & easy way to elevate the feel. Very fun game... Thanks for sharing
I really like this concept. It makes a great use of the theme & limitation. It can stand on its own as a puzzle game beyond the jam.
I think one easy improvement would be showing the line of sight of each guard. Maybe just a laser line. This can help the puzzles be more visual.
Really cool concept. Thanks for sharing!
I really like your game! The concept of controlling squares is strong, and it fits the control theme really well. I think this deserves more attention. It is a solid foundation for a good game that can be expanded on.
I guess a quick improvement would be to make controlled tiles more visually clear with an icon or checkmark. It was hard to tell when zoomed out.
One crazy suggestion to consider: maybe remove the timer all together. The player hits "Space" to bring the next wave, and gets money at the same time. I love the game tho, thanks for sharing.
Fun game to play. The different sprites keep a consistent art style. Also the camera shakes and particle effects give it a good feel as well.
I think a very easy improvement would be adding screenshots & thumbnail to the itch.io page, so you get more visibility & feedback.
But it's solid work for a short 3 day jam.
Hey I like your game. I think the mechanics are really unique, and they go well with the theme & limitation. It gives some Plague Inc. Vibes.
I think one easy improvement would be to move the tutorial window somewhere else, because the news screen behind it might be a distraction while reading.
I really loved the mechanics, I think this is solid foundation. Well done for a 3 day jam!
Very nice concept. It's a nice take on the genre. I see how this can be a big incremental game where you hire employees, watchers, then watch the watchers Lol. Anyway it's a very solid foundation. Also the experience is smooth and bugs free. Nice job.
I would love if you can check my game where Typing meets Zuma:
I like your game. It's a nice take on the limitation. Also it's a polished and jucy experience for a game made in 3 days. Those coloful explosions were satisfying. Nice work.
A minor imrpov I think, would be to enable the 1st weapon by default without clicking. But it doesn't take away from the fun!!
Would love if you'd take a look at my game:
https://intimidator25.itch.io/intrusive-types
Very nice puzzle game. I think it's a solid foundation for more content & mechanics. It fits the theme & limitation well. Also the art style is consistent and give an atmospheric experience. That scanning noise line on the screen is a nice touch!
Would really love if you'd check my game.
https://intimidator25.itch.io/intrusive-types
I really liked your game. It's an interesting take on the "You are the enemy" Limitation. Plays smoothly as well. The experience is polished. Interested in learning more about the technical aspect. How do you program the enemy to copy moves, but still react to changes in your position etc. Very well done!

