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intimidator25

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A member registered 64 days ago · View creator page →

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ah I see the direction... yeah that makes a lot of sense

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I can press the red and enter, but so sorry I couldn't understand it in russian. It looks like a cool game tho.

The windows & browser version crashes for me when i press the first button in the menu.
Also is there a way to play it in english?

Wow I like your game. The concept is really unique. The fact that enemies mirror your movement is unique and fits the theme & genre. I think there's also some clever game design here. Every new game mechanic is introduced gradually with a small puzzle before it's used in a more complex one. Nice job!!

Hey I like your game. I think it goes well with the theme and limitation. The core concept of controlling traps to defend the final boss is both unique and funny. Thanks for sharing.

Hey I really liked your game. The concept is unique. The difficulty ramps up quickly when you have more than 2 balls. But the concept is fun and goes along with the control theme. 

Sure i will try it out. Feel free to leave a rating.

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Wow I am sure you broke the wpm meter on the left (just don't tell anyone, lol)

You're absolutely right. It can use more balance towards the late game. Thanks for the feedback... would love if you'd rate the game as well.

Thanks. Yeah I already tried and rated yours. I really like the concept. It's very unique.

I really had fun playing. The ending was funny as well.

The art style is so simple, yet so elegant. Are these actually hand-drawn illustrations on a piece of cardboard? Very cool looking.

Also you give generous attention to the menus and UI which is often overlooked in a 3-day jam.  

I think this can be a great mobile game. Funny and lighthearted. 

A small improvement would be adding a popping effect when you arrest a character. I think that's a quick & easy way to elevate the feel. Very fun game... Thanks for sharing

I really like the concept of the game. It's a fresh take on the theme & limitation that you manually control the traps, and have to manage your power. 

Also making the treasure hunters look cute made me really feel like the bad guy 🤣. It was fun to play, thanks for sharing.

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I really like this concept. It makes a great use of the theme & limitation. It can stand on its own as a puzzle game beyond the jam. 

I think one easy improvement would be showing the line of sight of each guard. Maybe just a laser line. This can help the puzzles be more visual. 

Really cool concept. Thanks for sharing!

Very nice concept, and well done with Pico8. I like how the tutorial is progressive, and it doesn't load everything at you at once. 

Like it let's you try the game a bit, then tells you about the offline jump just when you need it. Well executed!

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I really like your game! The concept of controlling squares is strong, and it fits the control theme really well. I think this deserves more attention. It is a solid foundation for a good game that can be expanded on.

I guess a quick improvement would be to make controlled tiles more visually clear with an icon or checkmark. It was hard to tell when zoomed out.

One crazy suggestion to consider: maybe remove the timer all together. The player hits "Space" to bring the next wave, and gets money at the same time. I love the game tho, thanks for sharing.

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Nice artwork. I also like the animations and feel of the menus. These are often overlooked. Full points on presentation!

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Fun game to play. The different sprites keep a consistent art style. Also the camera shakes and particle effects give it a good feel as well.

I think a very easy improvement would be adding screenshots & thumbnail to the itch.io page, so you get more visibility & feedback. 

But it's solid work for a short 3 day jam. 

Nice game. It's very satisfying when you qucikly execute a solution after you figure it out. The puzzles are fun too. Thanks for sharing

Very cool concept, and satisfying to play. Thanks for sharing.

Hey thanks for the detailed feedback. This is very useful indeed!

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Thank you. I am glad you like it. Would you mind leaving a rating as well?

Just wondering if this was made for the game jam and during 1 week, or if it was a longer project? I really like the game, just curious. 

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Yes, but I felt it was hard to read the tutorial while the news text was moving behind it. I still liked the game though. Nice job.

Hey I like your game. I think the mechanics are really unique, and they go well with the theme & limitation. It gives some Plague Inc. Vibes. 

I think one easy improvement would be to move the tutorial window somewhere else, because the news screen behind it might be a distraction while reading. 

I really loved the mechanics, I think this is solid foundation. Well done for a 3 day jam!

It's a very nice and clean concept. The game is polished and satisfying as well. Well done.

Would love if you'd check my game where Typing meets Zuma:

https://intimidator25.itch.io/intrusive-types

Very nice concept. It's a nice take on the genre. I see how this can be a big incremental game where you hire employees, watchers, then watch the watchers Lol. Anyway it's a very solid foundation. Also the experience is smooth and bugs free. Nice job.

I would love if you can check my game where Typing meets Zuma:

https://intimidator25.itch.io/intrusive-types

Thanks for your comments. Actually, that's a very nice suggestion. I think I might incorporate it in the game after the Jam. It can make it more satisfying. Thanks for the feedback.

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Nice entry. It's a very cool take on the genre as well. Gives some Tropico vibes but keeps it dark. I like the random events that kinda force you to change strats. Also the UI is clean and consistent. I really like it. Hail Opressia 🫡Lol

Actually it's a funny little game nice job. I really liked it . The disco button is dope!

Still, it's a clever way to showcase the mechanics in a short game jam.

Very nice take on the genre & limitation. I wanted to try this once i saw the progress post in discord. It gives 1984 vibes which really draws you in. Great job!

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Well done. It's an interesting take on the genre. Gives a complete experience given the time constraint. Was able to playthough it without any issues. I love the idea, and adding tooltips was a good touch. 

Hey for some reason I wasn't able to run you exe. It ask for permission, I say run anyway, but it gives an error. 

Happy to retry if you know a fix.

Also try my game. Typing meets Zuma:

https://intimidator25.itch.io/intrusive-types

I like your game. It's a nice take on the limitation. Also it's a polished and jucy experience for a game made in 3 days. Those coloful explosions were satisfying. Nice work.

A minor imrpov I think, would be to enable the 1st weapon by default without clicking. But it doesn't take away from the fun!! 

Would love if you'd take a look at my game:
https://intimidator25.itch.io/intrusive-types

Very nice puzzle game. I think it's a solid foundation for more content & mechanics. It fits the theme & limitation well. Also the art style is consistent and give an atmospheric experience. That scanning noise line on the screen is a nice touch!

Would really love if you'd check my game. 
https://intimidator25.itch.io/intrusive-types

Very unique idea that you control the hazards & traps in a platformer. Well done. 

Very interesting take. Staying original to the terminal theme to deliver an atmospheric and complete experience. 

Btw, how do you detect the "cruelty" of the emails? Do you have a list of bad words that you search for? Very interesting mechanics. 

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I really liked your game. It's an interesting take on the "You are the enemy" Limitation. Plays smoothly as well. The experience is polished. Interested in learning more about the technical aspect. How do you program the enemy to copy moves, but still react to changes in your position etc. Very well done!

It's fun and a polished 3D environment. I liked the generous range when activation the devices since you are a remote. Also the battery drops are a nice touch. Thanks for sharing!

Thank you! I tried yours as well. It's super fun, I left some feedback.

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Thank you thank you!!... Just to get some thoughts on the tutorial... Was it clear that you can type words in the middle to match & explode colors, or you think this should be highlighted more?