I think eating food turned my monster companion on me or something. I was cooking/eating meals and it suddenly attacked me.
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Hello. First of all, I've played the previous version (Win64 download) and the latest update (Win 64 and now Win32 download), yet I continuously get errors for different things .
1. Sometimes I'll pick things up off the ground without having to click on the square or press G to pick them up, and other times it will have an error with the loot screen and have to exit it using ESC.
2. Fighting usually freezes up, and I have to shoot my ranged weapon, reload it, or use a skill in order to melee attack.
3. Hiring someone doesn't always work. I hire them, but it stays on the hire menu and I have to click ESC to get out of it, without hiring them even after choosing "Yes".
4. ALong with the hiring menu bug, choosing "Chat" gives errors as well.
I'm not entirely sure how to aim ranged weapons, but for me the animation is always south and I'm not entirely sure if it hits the enemy I intended to hit.
One part of too long log at time of post:
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[Item].get_Item (Int32 index) [0x00024] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635
at LootPanel.UpdateTooltip () [0x000d7] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\LootPanel.cs:92
at UserInterface.SetSelectedNumber (Int32 num) [0x0007c] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\UserInterface.cs:985
at OnHover_SetSelectedIndex.OnPointerEnter (UnityEngine.EventSystems.PointerEventData ped) [0x00148] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\OnHover_SetSelectedIndex.cs:39
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:22
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\BaseInputModule.cs:246)
UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\PointerInputModule.cs:324)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:511)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 635)
This is a really fun game that I'm addicted to, and I look forward to my issues being sorted out in future updates so I may enjoy the game fully.
I have yet to download and play this, but I wanted to comment anyways.
I love Lust Doll and its character customization, and I'm ecstatic that this version of Rainy Skies is following that. It's a shame the previous version won't be finished, but I'm relieved you left it available to download and play. It is fun, even if unfinished.