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Interplanetaryflaw

10
Posts
1
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A member registered Aug 20, 2017

Recent community posts

Great game! I like how you're forced to make educated guesses; it's about minimizing losses, opening up the playing field to be able to deduce how dangerous surrounding tiles can be, doing the maximum amount of damage each time before either upgrading or picking up a healing scroll (at least if you want to clear the whole board). The idea of being a dungeon crawler who doesn't know what danger surrounds him fits the vibe of the gameplay really well.

Some upgrades to the game that could be useful would be the abilities to:

-  lock a tile from being clicked (I first wanted to save the lovers but accidentally killed one later in the game because I had 9 hearts left that I wanted to use because I was already able to upgrade, at that point I had been staring at the game for so long that I forgot about the achievement, it was a bit of a bummer)

- color group tiles and give that color a number (sometimes you know the value of a group of tiles but not of each individual tiles, keeping track of those groups can be overwhelming)

-add "lesser than" or "greater than" signs to tiles, next to a number (sometimes I knew tiles couldn't be certain values without knowing what value they were precisely; these signs would've been helpful then)

- need a double click before damaging a tile (it's easy to accidentally click once, which could lead to an immediate game over); this could be something player could adjust in the settings.

- block a player from damaging a tile if it is either known that they would die from that action (because the underlying monster was already revealed at some point) or when the player has already filled in a number on the tile that's higher than their current amount of hearts. (I lost a long run because of not looking to well at the damage numbers compared to my current amount of hearts; I already had more than 13 heart slots and was trying to see if I could clear the board entirely; a stupid mistake came with a big loss)


Otherwise, awesome game already, I will try it out again in the future.

Cool game! I loved the mix of deducing the meaning of the symbols while having a little sandbox to experiment in before tackling a puzzle. The last one stumped me for some time. The object generator I had figured out fairly quick but the main difficulty was telling an object beyond the eyes to create the character.

Yes, like you're some kind of garden designer. Then, if you're able to group certain plants or create certain patterns, you get bonus feng shui points or something.

Nice, thanks for the help!!!

(1 edit)

Here you go:

(i) 2019-10-25 07:20:02 System initialized
(!) 2019-10-25 07:20:02 Failed to open configuration file "config.json". Default settings will be used.
(!) 2019-10-25 07:20:02 Failed to load configuration file. Using default configuration.

Because it's just 2 euro's I don't need a refund. I'll check if I can play it another way somehow.

Hi, I bought this today on sale. Tried to open it on my mac (Sierra 10.12.6) and it won't open. Is my OS to old or is this a common problem?

Nice game, makes you need to think ahead or use trial and error.

From what I know a worker bot comes running to you when you have selected it and pressed the record button. Then it runs to you to "learn" the actions that you want it to perform. I don't know of any other button that let's a bot run to you.

That's nice to read, thanks for the reply!

Hi, I very much like this game, it's my digital heroin at the moment. I have a few questions. 

Will updating to a newer version make the progress, made in older versions, unplayable?

Are there plans to include an "if" command (like seen in excel)?
E.g. If this container is full, do something else, otherwise fill it up again

Would color coding be an option in the future (or something similar)?
E.g. bots coded under the same color could then be paused with the click of one button, like if the team producing logs (hole-diggers, sapling-planters, woodcutters) are working too hard, logs start piling up, I would then just be able to place them under a single color denominator and pause them easily.
Although I could just stop the woodcutters but maybe I'd just like some easily accessible button on the screen that I can map to one or more bots so that they could be (de)activated in a second without having to look for the bot.
Or maybe being able to rename a bot would already be helpful. There are multiple options.