Should be fixed hopefully, if you're still playing, let me know if it happens again?
instantdevx
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I know this is a late response for this, but I added some info in the tutorial that says which buttons do what.
for the controller mapping issue, I haven't tested this but if you play the demo on steam the option should hopefully be there in steam to edit your controller layout according to what you want, using steam input. I hope you keep playing :)
Yes, fireball is in local vs.
there's no upgrades for spinal implant yet, it and parry are meant to be better for the more reactable moves like dropkick and front kick, or if you have a read on your opponent which is much harder against a cpu. I'll consider adding upgrades for this sort of thing or making it easier in general.
Appreciate that you played it again! I'm starting to see the number of dropkick enjoyers grow.
The idea to add builds for crucial things like health/meter for RNG is definitely something that I think will help, really appreciate that suggestion, and am working on something that will hopefully help with the issue. Thanks so much for streaming the game!
Yeah in the current state even if you can move again as you're falling if you don't have double jump there isn't much you can do to actually recover, move speed in air is very slow. directional airdodge should alleviate this along with other changes. thank you again! Any more feedback would really be appreciated.
Thank you so much for your comment! you've touched on a lot of things I've noticed and am working on and some I hadn't at all noticed, this is very very helpful to me!
I planned on adding more movement options with cards but I will definitely add more defense options that don't require cards or meter, especially directional airdodges. Also nice that you brought up card bookmarking which is also planned.
A lot is being worked on but will release an update soon to address most of this, so I do hope you keep playing. Training mode is definitely planned but will take a bit to implement sadly.