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inspiredsloth

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A member registered May 06, 2024 · View creator page →

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Thanks! Right now I only have a few packs out but once there are more I'll definitely create a bundle for everything.

For the past few months, I've been putting together a tech demo for an online sidescroller.
Project has reached a stage where I believe an artist could add great value.

I have to point out that this is a hobby project for me, and my primary goal is to try out new ideas, combat mechanics and game systems, more so than shipping a finished game as soon as possible. So I'm hoping to find an artist with a similar mindset. On the flip side, if you have ideas of your own, I'd be happy to follow through on the technical side of things and make them happen. Both pixel-art and otherwise (i.e. Hollow Knight, Hades, etc.) is ok with me. Art-style is also up to you.

What I have so far (most assets used are made by Penusbmic):

Current achievements:

  • 100% server authoritative network architecture, with client-side rollback and forward simulation.
  • No- latency quality combat experience even at high network latency (300ms+) thanks to forward simulation.
  • Very low network bandwidth requirements due to inputs-only communication. Max. player count is largely bound by CPU-time.
  • Most content is and will be created through an editor (currently Godot with custom export scripts). This makes it easy to add new maps, characters, enemies, skills, etc. as an artist or a game designer without any coding skills.
  • Tech stack: C++, SDL3, bgfx (for rendering), ImGui, Godot as editor (with scripts to export to a custom binary format), several other C/C++ libraries for networking, collision detection, vector math, database operations, etc.

My discord: inspired_sloth