Thank you so much! That’s a huge compliment, we’re really glad it gave you those vibes :D
InsaneBanana
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Thanks a lot for the thoughtful feedback! We’re really happy to hear that the care put into the art came through, and it’s great to know you enjoyed the game even if hidden object games aren’t usually your thing.
You’re absolutely right about the initial goal, a short description would definitely help clarify what players are looking for, so that’s a great suggestion we’ll keep in mind.
We also love your idea about moving scenes to add challenge in later levels, if we ever get the chance to expand on the game, that’s the kind of twist we’d love to explore.
Thanks again for taking the time to share such detailed and creative feedback :)
Thank you so much for the incredibly thoughtful feedback! We’re really happy you enjoyed the art, level design, and all the small visual gags.
We also appreciate your kind words about the UI, sound choices, and overall polish. Hearing that means a lot to the team.
While our team tends to avoid adding too much text inside the game, your suggestion is a very good one. In the future, we’ll try to find a better balance between keeping things minimal and making the experience clearer for players.
Thanks again for taking the time to share such detailed feedback and encouragement, we truly appreciate it :D
Thank you for the kind words! We're really glad the game felt intuitive to play, and that you enjoyed the art, sound, and how we incorporated the theme.
That’s a very good suggestion about the second stage, showing where the missed item was after time runs out would definitely help. If we get the chance to continue working on the game, we’ll be happy to add something like that in the future.
Thanks again for the thoughtful feedback! :D
Thank you so much for the kind words! We're really happy you enjoyed how it feels to play and the art style.
We’re also incredibly grateful to our art friend who jumped in at the last minute to help us during the jam, their support made a huge difference. And we agree, adding more narrative would be amazing if we get the chance to expand on this in the future :D
Thank you so much for the kind words! We're really happy to hear that the theme came through clearly, those annoying monitor settings were exactly the vibe we wanted to capture.
And we’re glad the difficulty felt right for you! We also intentionally left out an in-game tutorial to keep the experience authentic. After all, most people never read the manual for their TV anyway, right?
Thanks again for taking the time to share such thoughtful feedback :D






