Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Insality

86
Posts
32
Followers
1
Following
A member registered Aug 25, 2015 · View creator page →

Creator of

Recent community posts

Thanks!!

Amazing entry, good job!

Yeah, as you wrote in the description, the different mini games will be so amazing, but even in its current state, I got fun playing this.

The graphics and animations are solid and very cute, sounds good, and I like the idea about the gameplay of that :)

Thanks! Glad you like all of these impacts and effects :)

(1 edit)

For sure, no problems

Drop the link here later!

Nice one. I like when at the beginning of the game you have to carefully rebuild towers or do other tactic placement depends on the new roads.

Later, some long shooting turrets make life so much easier

Completed the game! Was hoping for all 5 levels to have some victory screen :o

I started just to run between two factories and repair them, without touching the third one. This tactic worked on all levels, so my gameplay is not changed by all of these new mechanics, like spikes and oils

But still completed! Was very interested in what new will be next :)

Good job

The best descriptions of that, thank you! Very like that - “rhythm meets turn-based tactics” :)

Yea, the good preview system will be so-o-o valuable. Sad I didn’t catch it earlier. Thanks!

Have the same problems when I’m playing just 1-2 turns

Thank you! Glad you like it.

About level 6 - yes, I found it very interesting when saws are thrown by enemies, but cannot find the way to loop it somehow esthetically

So “by design” :)

Oh, so warm words, thank you so much!

Totally agree about this point about FTUE and instant understanding of the game. Have several options to resolve that :)

Thanks, Pawel!

Very appreciated :)

I’m also often tempted to switch to 1-2 actions, since it’s very hard to predict a bunch of entities for the future. It needs better planning, visuals, or simpler levels/mechanics

Yea, you’re true. But I found that it’s also very useful to make games for each viewer, and this is from one aspect. If you just want to see levels, it’s also good (especially for a jam version).

But I agree with that, these restrictions will help to set up players sometimes.

Glad you like it!

Oh, the game better be named “Robodancer”, what a mistake!

Yeah, one of my favorite games, probably has some inspirations from it :)

Thanks!

Thanks! Basically, I allowed editing/adding/removing turns even while the game field is running, so actually you can with a good reaction cancel something and adjust on the fly (there are several hotkeys for movement actions / cancel turns, so it’s also kind of playable from the keyboard).

I’m constantly thinking that my level design is the worst! But probably not so bad at all :) Glad you like it, thanks!

These slow-moving robots make me fear them more than usual.

Love that I have situations like I need to readjust or think about distance while they move on me

The speed-up button seems not to be working? Sometimes I just really want to rewind :)

Good job!

Like the idea to be an ads creator. Looks like a pattern recognition test game. Finished my first run with 25 seconds left

Yea, as said previously, slightly mad about precision dragging. Probably could be better to just click on the icons

Like the “upgrades” over time, raising the difficulty a little bit

haha, thank you! Yeah, the feel is pretty good, a lot of time spent here :)

UI is probably a compromise to be one input for mobile/desktop, but I pretty love it while play from desktop

Oh, love XCOM! I got a ton of ideas which I’m interested to test, so it’s probably worth expanding a little.

Thanks!

Thanks! The localization was the easiest part :)

Spent a lot of time in this, very cute and crafted with love

Audio design - perfect

I love control and feelings in this. For some reason, I got first levels several times.

And I probably wish to have less sensitivity on the player

Audio design is cool!

That’s a perfect puzzle game, so minimalistic with a few rules, but it unfolds into several clever puzzles you did.

Especially love the stage screen with a puzzle on how to get to level 3 :)

I’m stuck at level 7 at the moment. Is it the final level?

Not sure how I did complete, but I did!

Love music, amount of actions and that ninja feelings

Animations are good, that’s pretty huge amount of them for such short game, it’s cool. No any fatigue from one-two types of enemy

Wish to see my player more clearly, since now it sometimes hard to notice him on the screen

Good luck with development :)

Haha, happens :) Thanks!

Thanks! I got obsessed with syncing everything I can, and that feels right to sync :)

Thanks! Sometimes level can be completed through trial and error, since we have 3 lives

Or you can just skip the level by clicking on arrows on the top. Should work best sometimes

Thanks! Hope I guessed the language list correct for that jam

Thanks! Gamefeel is a target :)

Holy, I was able to assemble that clock! And even more

It’s so nice to play. All details, sounds, and animations are well done.

It just brings you right into feelings and dives you into that mood. Then you, full of meditation and concentration, build things.

So calm, even with a weapon level :D

Dima! Very, very well done.

How to compete with this? :) Congratulations on such quality and nice balance and upgrade tree.

It was fun, the incremental part was done perfectly

100/100

Love that! And I like it much better when I started it a second time.

Like, when you struggle with a puzzle, you can hit a random action until you get an idea of how to solve that or just accidentally complete that.

I don’t like the flow where a level you need to select the next level manually. I think it will be perfect on auto-selecting it.

Good job!

Animations and presentation are superb.

Dziękuję!

Yea, I’m glad the game allows you to play in different styles which you want

I still think the game actions and other gameplay mechanics are more important for the game. I just stuck with my mechanics, so I got extra time for things like visual and UX :)

Thank you!

Haha, thanks! Never got even an idea I could make such an analogy with games like DDR. Good to know!

The head-dancing robot now our mascot :D

Thank you! yea, put a lot of effort into visuals, glad you like it :)

Nice -cards- gears battle game.

As everyone, probably I was going with a shield max + shield bash strategy.

Like the process to learn the game, but hard to notice at the start that the third value is your money and spent some time to understand how to shop correctly.

Holy, that’s a lot of work here.

The music makes me feel so epic while I play it. It reminds me of my lovely StarCraft vibes.

Everything was clear and understandable about what I can do and how to control it.

So just ++ game.

I didn’t like the random rockets from above or didn’t understand the reason for this, which made me rebuild some important buildings.

But I got a lot of enjoyment playing it, thanks!

For anyone struggling at the start - press space instead of [E] to progress through the dialog.

Completed the game, liked the visual style, got hooked by the logo and screenshots.

Didn’t like the door which leads to an empty space, feels non-rewarded.

Congratulations on a finished small game!

Hello! It was pretty hard times with understanding controls and how game windows work, but I still managed to complete several quests.

The game crashes several times, and I had to reload the page each time, with small progress lost.

The game seems pretty deep and filled with mechanics, but I can’t get into that fully due to the constant errors.

Very like the game quests and missions, it is very helpful to navigate and do some goals.

I didn’t like that crafting items requires time, since I had to wait without any actions I could do inside the game.