That’s a perfect puzzle game, so minimalistic with a few rules, but it unfolds into several clever puzzles you did.
Especially love the stage screen with a puzzle on how to get to level 3 :)
I’m stuck at level 7 at the moment. Is it the final level?
Not sure how I did complete, but I did!
Love music, amount of actions and that ninja feelings
Animations are good, that’s pretty huge amount of them for such short game, it’s cool. No any fatigue from one-two types of enemy
Wish to see my player more clearly, since now it sometimes hard to notice him on the screen
Good luck with development :)
Love that! And I like it much better when I started it a second time.
Like, when you struggle with a puzzle, you can hit a random action until you get an idea of how to solve that or just accidentally complete that.
I don’t like the flow where a level you need to select the next level manually. I think it will be perfect on auto-selecting it.
Good job!
Animations and presentation are superb.
Holy, that’s a lot of work here.
The music makes me feel so epic while I play it. It reminds me of my lovely StarCraft vibes.
Everything was clear and understandable about what I can do and how to control it.
So just ++ game.
I didn’t like the random rockets from above or didn’t understand the reason for this, which made me rebuild some important buildings.
But I got a lot of enjoyment playing it, thanks!
Hello! It was pretty hard times with understanding controls and how game windows work, but I still managed to complete several quests.
The game crashes several times, and I had to reload the page each time, with small progress lost.
The game seems pretty deep and filled with mechanics, but I can’t get into that fully due to the constant errors.
Very like the game quests and missions, it is very helpful to navigate and do some goals.
I didn’t like that crafting items requires time, since I had to wait without any actions I could do inside the game.
The very polished game in visuals, graphics, and overall representations.
Got the same bug as a commenter above, that seems there is no trigger to go to the next level. Then you successfully get all the treasures and escape, so I did it with a Q button.
Latest puzzle rooms are pretty complicated and easy to fail, so you need to rebuild or all from scratch, which is not perfect from a game design aspect. I was scared from the last level where you need to place a lot of mechanisms.
Love the animations and sounds of these cute kobolds.
Finally, congratulations on publishing :)
The game is pretty hard. I don’t have so much mouse reaction time to aim, but I still manage to progress through the game slowly.
The music gives you a pretty nice atmosphere! Love that
Robot’s feels not very fair. They are too strong. Probably that will be the case in the future haha.
Didn’t get how upgrades for damage works. It feels like they didn’t increase it. Like stealth ideas
Love music and visuals!
Playing in the browser, and the most annoying thing is a long loading time (~10 secs) after a fail and just one hit before going to that loading time. Probably just a level restart will be better?
Not sure I will be able to collect all the money to get a new weapon :) But I’m trying!
Love the syncs for music beats, it adds some nice dynamics.
I often crash at the border, since I can’t adjust my jump timings.
Nice subway surfer music runner, I found that evading enemies was just easier and more effective than killing them. The stakes of being dead are too high :))
++For the case when you just die instantly, it feels not understandable why it’s happened.
Love to fly through the obstacles, especially when they are close and I manage to evade them all
Modifiers are cool, but in my mind, the inverse control is not enjoyable.
Hitboxes for collectibles seem a little bit smaller than they should be.
Also, I wish to control on WASD, since my notebook’s arrow keys are pretty small
Hello, trackmania player here :)
Impressive that many tracka have their audio! Got smile when get first ball which I can push while racing
Hard to notice, if you miss the checkpoint, failed soem tracks because of that
Casino was also good, then track was in reverse first time - also was suprised :)
Good job!
Upgrades not have so much sense, with fully upgrades it became much easier to miss some checkpoint
Hey! Played for 30 days. I almost built the Pad, but suddenly 3 of 4 crew members somehow died :D
Hard to notice which building is required for a repair, and after that building is destroyed - the price for the next building is not decreasing, which led me to the situation that everything is very costly and I can’t do anything.
Didn’t like the part where you have to wait a time until the credits are earned to do something. At my step, I have to wait several days until some actions are available.
Got a message “two crew members in a conflict” when I had only one. It seems he needs help.
Love the visuals and overall Mars/cosmic theme, so I’m enjoying this
Take some time for me to understand what is going on, but I think I got it very quickly
Not sure if wind generators are working or not. I really need the kind of indicator or animation for that.
Also, my wind generators were placed between buildings, and I worry all the time. Are they getting wind or not :D
Good job! Thanks for the mention in the description
My first jam game idea was something in a hexagonal field, where you build the production lines and those resources only transferred from closed hexes to another
yay, and you have something similar! I completed the game, it wasn’t very hard, which is nice. I got my own layout which works on each level, but I got a satisfaction from this :)
Good job!
I didn’t understand if my turret destroyed or not, but it seems they are repaired after some time Didn’t used the green tower I liked the color-rele tower to transfer power
Like the idea. Love the slomo when you pick the item, very helpful
Like what you can adjust your playstyle with cards, so if you have a good cursor speed, you can speed up everything and get level faster with more points
Realized that manual sorting is more stable since that factory arm often does wrong stuff :DD
But sometimes my item’s speed is just incredible, but still in those cases somehow I completed the level (seems I overboost it)
For game pause exists ++
Cool! Got hooked, since I have the same idea with turn-scheduling. Was very interesting to try that approach you did.
Still not got what’s happening when you collide with the enemy. At first play I thought I controlled the orange robot and got confused :) After two plays I started to win more often, when I got all the rules
Very clean, easy-to-understand puzzle-reflections-like game
Love the aesthetics and how clicks feel!
Instantly goes to the hard levels
Once got a bug with one cube left which was not going Error sounds make me “ouch” too much
Wish to have hotkeys for each switcher and probably hints with colors around them too, in which way it goes
Hey! Music bro :)
It was hard to undertand how to play, but after two section switches seems I managed to start mixing some cool techno vibes, it was cool!
Not sure about points and hot to earn when, but I got 1126 points
Animations of the chars at top, beat sync of icon in the corner, really cool lead sounds - good job!