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A member registered Aug 25, 2015 · View creator page →

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That’s a perfect puzzle game, so minimalistic with a few rules, but it unfolds into several clever puzzles you did.

Especially love the stage screen with a puzzle on how to get to level 3 :)

I’m stuck at level 7 at the moment. Is it the final level?

Not sure how I did complete, but I did!

Love music, amount of actions and that ninja feelings

Animations are good, that’s pretty huge amount of them for such short game, it’s cool. No any fatigue from one-two types of enemy

Wish to see my player more clearly, since now it sometimes hard to notice him on the screen

Good luck with development :)

Haha, happens :) Thanks!

Thanks! I got obsessed with syncing everything I can, and that feels right to sync :)

Thanks! Sometimes level can be completed through trial and error, since we have 3 lives

Or you can just skip the level by clicking on arrows on the top. Should work best sometimes

Thanks! Hope I guessed the language list correct for that jam

Thanks! Gamefeel is a target :)

Holy, I was able to assemble that clock! And even more

It’s so nice to play. All details, sounds, and animations are well done.

It just brings you right into feelings and dives you into that mood. Then you, full of meditation and concentration, build things.

So calm, even with a weapon level :D

Dima! Very, very well done.

How to compete with this? :) Congratulations on such quality and nice balance and upgrade tree.

It was fun, the incremental part was done perfectly

100/100

Love that! And I like it much better when I started it a second time.

Like, when you struggle with a puzzle, you can hit a random action until you get an idea of how to solve that or just accidentally complete that.

I don’t like the flow where a level you need to select the next level manually. I think it will be perfect on auto-selecting it.

Good job!

Animations and presentation are superb.

Dziękuję!

Yea, I’m glad the game allows you to play in different styles which you want

I still think the game actions and other gameplay mechanics are more important for the game. I just stuck with my mechanics, so I got extra time for things like visual and UX :)

Thank you!

Haha, thanks! Never got even an idea I could make such an analogy with games like DDR. Good to know!

The head-dancing robot now our mascot :D

Thank you! yea, put a lot of effort into visuals, glad you like it :)

Nice -cards- gears battle game.

As everyone, probably I was going with a shield max + shield bash strategy.

Like the process to learn the game, but hard to notice at the start that the third value is your money and spent some time to understand how to shop correctly.

Holy, that’s a lot of work here.

The music makes me feel so epic while I play it. It reminds me of my lovely StarCraft vibes.

Everything was clear and understandable about what I can do and how to control it.

So just ++ game.

I didn’t like the random rockets from above or didn’t understand the reason for this, which made me rebuild some important buildings.

But I got a lot of enjoyment playing it, thanks!

For anyone struggling at the start - press space instead of [E] to progress through the dialog.

Completed the game, liked the visual style, got hooked by the logo and screenshots.

Didn’t like the door which leads to an empty space, feels non-rewarded.

Congratulations on a finished small game!

Hello! It was pretty hard times with understanding controls and how game windows work, but I still managed to complete several quests.

The game crashes several times, and I had to reload the page each time, with small progress lost.

The game seems pretty deep and filled with mechanics, but I can’t get into that fully due to the constant errors.

Very like the game quests and missions, it is very helpful to navigate and do some goals.

I didn’t like that crafting items requires time, since I had to wait without any actions I could do inside the game.

The very polished game in visuals, graphics, and overall representations.

Got the same bug as a commenter above, that seems there is no trigger to go to the next level. Then you successfully get all the treasures and escape, so I did it with a Q button.

Latest puzzle rooms are pretty complicated and easy to fail, so you need to rebuild or all from scratch, which is not perfect from a game design aspect. I was scared from the last level where you need to place a lot of mechanisms.

Love the animations and sounds of these cute kobolds.

Finally, congratulations on publishing :)

The game is pretty hard. I don’t have so much mouse reaction time to aim, but I still manage to progress through the game slowly.

The music gives you a pretty nice atmosphere! Love that

Robot’s feels not very fair. They are too strong. Probably that will be the case in the future haha.

Didn’t get how upgrades for damage works. It feels like they didn’t increase it. Like stealth ideas

Very sweet hit for my dopamine system, dat incrementals! Sad there is no save, once I accidentally click back on the page and lost some progress :(

Just have to say this game is pretty nice as an incremental game, I got feels “I need more of these” good job

Love music and visuals!

Playing in the browser, and the most annoying thing is a long loading time (~10 secs) after a fail and just one hit before going to that loading time. Probably just a level restart will be better?

Not sure I will be able to collect all the money to get a new weapon :) But I’m trying!

Love the syncs for music beats, it adds some nice dynamics.

I often crash at the border, since I can’t adjust my jump timings.

Nice subway surfer music runner, I found that evading enemies was just easier and more effective than killing them. The stakes of being dead are too high :))

++For the case when you just die instantly, it feels not understandable why it’s happened.

Love to fly through the obstacles, especially when they are close and I manage to evade them all

Modifiers are cool, but in my mind, the inverse control is not enjoyable.

Hitboxes for collectibles seem a little bit smaller than they should be.

Also, I wish to control on WASD, since my notebook’s arrow keys are pretty small

Controls feel surprisingly well. Completed the game fully. Good job!

Even the graphics are minimalistic. All animations suit well and are nicely placed. Some puzzles were tricky, but still pretty understandable to complete them all :)

Nice one!

Love graphics! Wish to train will move more fast/responsive, but still managed to build the required color orders.

Didn’t get it, is there any screen that I am correct? I thought when complete I can drive out of the map.

Love how the game feels and is played Love animations and it feels pretty rewarding to complete the levels

Restrictions for the amount of actions make the game feel better!

Want to be able to use some hotkey for all of that so I don’t have to click each action and play button manually

I’m usually good at this type of game, but here it feels pretty hard.

But anyway, I’ve almost completed the third stage!

Like the control response and boss arts

Hello, trackmania player here :)

Impressive that many tracka have their audio! Got smile when get first ball which I can push while racing

Hard to notice, if you miss the checkpoint, failed soem tracks because of that

Casino was also good, then track was in reverse first time - also was suprised :)

Good job!

Upgrades not have so much sense, with fully upgrades it became much easier to miss some checkpoint

Nice, cute shooting game! Like it. But I used an auto clicker to make shooting more comfortable for me.

I’m a champion and saved kitties!

I was happy, then I got an achievement for broken TV :)

for pause option big respect

Music++ I’m purified the tower! Was very exicted when I got very high jump :)

Congratulations with the game

Hey! Played for 30 days. I almost built the Pad, but suddenly 3 of 4 crew members somehow died :D

Hard to notice which building is required for a repair, and after that building is destroyed - the price for the next building is not decreasing, which led me to the situation that everything is very costly and I can’t do anything.

Didn’t like the part where you have to wait a time until the credits are earned to do something. At my step, I have to wait several days until some actions are available.

Got a message “two crew members in a conflict” when I had only one. It seems he needs help.

Love the visuals and overall Mars/cosmic theme, so I’m enjoying this

Take some time for me to understand what is going on, but I think I got it very quickly

Not sure if wind generators are working or not. I really need the kind of indicator or animation for that.

Also, my wind generators were placed between buildings, and I worry all the time. Are they getting wind or not :D

Good job! Thanks for the mention in the description

My first jam game idea was something in a hexagonal field, where you build the production lines and those resources only transferred from closed hexes to another

yay, and you have something similar! I completed the game, it wasn’t very hard, which is nice. I got my own layout which works on each level, but I got a satisfaction from this :)

Good job!

I didn’t understand if my turret destroyed or not, but it seems they are repaired after some time Didn’t used the green tower I liked the color-rele tower to transfer power

Like the idea. Love the slomo when you pick the item, very helpful

Like what you can adjust your playstyle with cards, so if you have a good cursor speed, you can speed up everything and get level faster with more points

Realized that manual sorting is more stable since that factory arm often does wrong stuff :DD

But sometimes my item’s speed is just incredible, but still in those cases somehow I completed the level (seems I overboost it)

For game pause exists ++

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Cool! Got hooked, since I have the same idea with turn-scheduling. Was very interesting to try that approach you did.

Still not got what’s happening when you collide with the enemy. At first play I thought I controlled the orange robot and got confused :) After two plays I started to win more often, when I got all the rules

Very clean, easy-to-understand puzzle-reflections-like game

Love the aesthetics and how clicks feel!

Instantly goes to the hard levels

Once got a bug with one cube left which was not going Error sounds make me “ouch” too much

Wish to have hotkeys for each switcher and probably hints with colors around them too, in which way it goes

Hey! Music bro :)

It was hard to undertand how to play, but after two section switches seems I managed to start mixing some cool techno vibes, it was cool!

Not sure about points and hot to earn when, but I got 1126 points

Animations of the chars at top, beat sync of icon in the corner, really cool lead sounds - good job!

Thanks! Yea there are few bugs but they are pretty fun to encounter :)

Hope Panthera will be useful to you!

Thanks for this! I shame myself for low time spent on level design actually, but glad if your all pretty like it!

Didn’t get it from the first time what am I doing, but on second time it better :D

Even traded several everalds!

Like the idea