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Inkling123

21
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3
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A member registered Jul 19, 2023 · View creator page →

Creator of

Recent community posts

Thank you so much for your review! 

Because of limited time, Almost all the graphics and sounds were generated via code; I'll be looking into modification in the future.

Regarding the keybinding issue you mentioned, you can rebind your keys in the pause menu (top-left corner). 

The explanation for the phasing mechanic has been updated to 'Toggle Red/Blue block passability.'

Again, thanks for the feedback and for checking out the game!

Thank you!

Thank you very much!

Thank you!

Thank you very much!

thank you!

Great level of polish! The gameplay is a classic Shmup/Bullet Hell style, making it easy to pick up. 

I’d love to know how long did it take you from the initial concept to completion.  Also, it would be even better if there were some basic controls or a brief guide!

Thank you!

Thank you so much for such a thoughtful review!

In this game, almost all the art and audio are implemented via code, and that code was nearly entirely generated by AI (I only made a few minor numerical tweaks). Throughout development, my role was more like a planner giving requirements to the AI Programmer.

My goal was to see how far an AI-coded game could go within a limited timeframe. This project has proven that using AI to build prototypes for gameplay validation is definitely viable—a user's imagination is now the key. However, reaching a high level of polish still requires professional design expertise.

The issues you pointed out are very insightful. They mainly stem from my own oversights and a lack of time (work has been incredibly busy lately T T). I’ll definitely take your suggestions to heart. Thanks again!

Blade is good civilization! Melee rules!

The gravity design is inspiring, especially on the donut world!

Thank you very much! Happy to hear you enjoyed the concept!