Thank you so much for such a thoughtful review!
In this game, almost all the art and audio are implemented via code, and that code was nearly entirely generated by AI (I only made a few minor numerical tweaks). Throughout development, my role was more like a planner giving requirements to the AI Programmer.
My goal was to see how far an AI-coded game could go within a limited timeframe. This project has proven that using AI to build prototypes for gameplay validation is definitely viable—a user's imagination is now the key. However, reaching a high level of polish still requires professional design expertise.
The issues you pointed out are very insightful. They mainly stem from my own oversights and a lack of time (work has been incredibly busy lately T T). I’ll definitely take your suggestions to heart. Thanks again!