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infiniteconquestdeveloper

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A member registered 59 days ago · View creator page →

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yeah, the map rescales , scale the effects of the of any bonus dependent of distances and areas. including caps on hexes, production totals, etc. 

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already ... lol! 

you did the stone age already?  how many hours? 24?

nvm, the save games are kept on galaxy. all good. I will just have to update galaxy whenever I update itch

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yeah, I need to change how  I deploy to galaxy, embed link changes when I deploy new version in itch. I can update the version in itch, but you lose your saves.  or not... can you check if you lose your saves in galaxy. I just updated the game. 

hugo.conquest.game@gmail.com

finally made it to work on  itch natively.  no more workaround hosting

yikes, you might need to send me the savefile to check it out...  sorry.

I changed the behavior so the declare war can be both "alocate ... wait for troops ... declare war automatically when border full"... this is working well no? 

there was a bug with some empires in the data model.  those greyed outs should be fixed if you save and load the game with a new version I released just now.

algo got the full cards back as an option. 

the age of stone requirements were expanded a lot. did you got there already?  

what you think of the new battle UI? to select enemies and attack?

I actually fixed that bug of the load from achievments. I made massive changes  in the game and released it just now.  
regarding the legacy and researches, I really tried to have minimalist ui, without losing detail.  maybe I will have a button to switch to old list mode with all the details in card. 

you need massive troops because you far from capital. indeed seem to make little sense,  but it is what it is right now. I need to think how I refactor that. 

enjoy the update

currently on version 1.16.0  , a lot was added to the game. check the full change log in game

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1.10.0 2026-01-03

  • Auto-expands the map when player-controlled territory reaches radius thresholds (7/15/23…) using per-tick max-radius tracking.
  • Expanded Sovereign Hardiness and Enduring Vigor to 30 levels with streamlined.
  • Extended Banner of Claim to 33 levels with higher scaling costs; only level 1 still requires First Banner.
  • Legacy death window now supports the new level caps for longer-lived rulers.

it will come, soon. 

1.9.0 2026-01-03

  • Player troop allocations now default to manual 0% for all empires, including newly discovered fronts.
  • Ruler death/rebirth resets all allocation sliders to manual 0%, preserving locks only.
  • Setting one empire to "all" now forces every other empire to manual 0% rather than auto.
  • Inactive fronts stay manual 0% instead of auto when they have no active border segments.
  • War toggle is blocked when you have no frontline troops, with an inline hint under the PEACE button.
  • Added troop and population path toggles to the Settings tab.
  • Show Military Numbers moved to Settings; unlocks with Scouting, auto-enables on completion, and can be toggled afterward.

anyone can reach the edge of the map, let me know, you won the game, lol! more content soon

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3 new versions out, reload the game and check it out

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there is a specific tech chain that will allow you to develop troops and attack. I just dont want to give  the recipe to do it. the fun is to find it out. I added offline time and double the LP generation, in my tests I get to conquer tiles in like 1000 seconds

hint: you need to get "staked hide shelters" before you get scouting and finally unlock the troop production  tech

the idea is to make your research permanent with legacy traits.  the rulers here can live really long times, but I want to gate such developments after some hard conquest.  

you right, fix to this issue was just delivered. capital loss now only causes ruler death

will work on it :)