what you think of the new battle UI? to select enemies and attack?
infiniteconquestdeveloper
Creator of
Recent community posts
I actually fixed that bug of the load from achievments. I made massive changes in the game and released it just now.
regarding the legacy and researches, I really tried to have minimalist ui, without losing detail. maybe I will have a button to switch to old list mode with all the details in card.
you need massive troops because you far from capital. indeed seem to make little sense, but it is what it is right now. I need to think how I refactor that.
enjoy the update
1.10.0 2026-01-03
- Auto-expands the map when player-controlled territory reaches radius thresholds (7/15/23…) using per-tick max-radius tracking.
- Expanded Sovereign Hardiness and Enduring Vigor to 30 levels with streamlined.
- Extended Banner of Claim to 33 levels with higher scaling costs; only level 1 still requires First Banner.
- Legacy death window now supports the new level caps for longer-lived rulers.
1.9.0 2026-01-03
- Player troop allocations now default to manual 0% for all empires, including newly discovered fronts.
- Ruler death/rebirth resets all allocation sliders to manual 0%, preserving locks only.
- Setting one empire to "all" now forces every other empire to manual 0% rather than auto.
- Inactive fronts stay manual 0% instead of auto when they have no active border segments.
- War toggle is blocked when you have no frontline troops, with an inline hint under the PEACE button.
- Added troop and population path toggles to the Settings tab.
- Show Military Numbers moved to Settings; unlocks with Scouting, auto-enables on completion, and can be toggled afterward.
anyone can reach the edge of the map, let me know, you won the game, lol! more content soon
there is a specific tech chain that will allow you to develop troops and attack. I just dont want to give the recipe to do it. the fun is to find it out. I added offline time and double the LP generation, in my tests I get to conquer tiles in like 1000 seconds
hint: you need to get "staked hide shelters" before you get scouting and finally unlock the troop production tech
