Basic Network (built-in, Mirror)
This is a Unity-standard networked template built for developers using Mirror and the Built-in Render Pipeline. It contains clean, lightweight scenes with a camera, directional light, ground plane, basic player spawn, and a network controller script for local player authority.
The template is perfect for rapid prototyping of multiplayer mechanics without the usual networking setup overhead. It leverages Mirror’s built-in NetworkManager and HUD, so you can hit Play, host, or join a session into the main scene, and immediately begin testing in a networked environment.
Great for developers who want to skip the initial setup and focus on building networked gameplay features right away.
"I built this as part of a series of Unity Network templates aimed at saving time for experienced developers or anyone experimenting with multiplayer mechanics - Something Unity should have provided a long time ago, especially in this era".

