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Infini-Creation

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A member registered Feb 13, 2023 · View creator page →

Creator of

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ah ah ! Finally you don't have the patience to wait ! Thanks for the update.

  • a tutorial (interactive most likely),
  • enhanced mode with a lot new features (timed mode, extra tiles, endless pouch to empty, bombs, rainbow/shapeshifter to match anything)

This might help starting with the game :


Despite I don't like the game itself that much, it is well coded I believe, fast paced, with good music, controls are easy and perfect, but it looks on my windows system that dodge took a bit too long unless it is my brain which was a bit too slow :).

A crazy game like Putrid Shot Ultra for people who are more focused on game play and challenge than on the look only (as many modern and expensive game are more all-in for how they look with very very poor gameplay, replay-ability and fun).

Amazing ! You're insane and bold with this 3D code you've done. I wonder why not making fake 3D like in the old days of 8bits computer ?

It's great also to get some such insight of dev process, as game dev myself, it's good to know how others do their games.

To conclude, I believe you would have lost a great deal of time with Godot, because the usual drawback of these engines is always it make thing complicated easy, but easy thing complicated. For instance, adjusting container sizes for UI took more time than just coding a (not so) basic game at all.

Who knows ?

I still gone a bit further (where there are three illusions in a box), one little step after another, Hop journey will come to an end.

With Hop, there will always be some hope :).

Thanks for the update, much appreciated.

This game is great still quite tough, it's a very challenging agility and nerve test.

Happy new year and good luck with your projects.

Music is great, game is a little fun, too bad keys (on computer) are not better handled, I mean we need to click or I miss something on the main menu, plus the trophy icon lead to... something. Scoring is a bit weird too.

A-W-E-S-O-M-E but sooooooo short !

Thanks for this little game, it has everything from old LucasArts adv games, I remember Loom, Monkey Island, Indiana Jones 3 for instance and more recent Beneath a steel sky and even Primordia, including the little cross-hair.

Voices are great, actors did a good job on this.

Do you plan any addition to it ? A full game for later ? It would be greatly welcome. Especially knowing these adv games doesn't look likes to be so popular.

The only (very little) issue is the "save and quit" button, which create a new save regardless game was saved just before (old habits :) ).

Didn't try it yet, although, you'd be advise to use a better name for the release, because "Prealpha Demo" is not exactly self-explaining to anyone but you. Imagine donwloading this and try to figure out what it is days later ?

Cool game, tracking camera is far better than "chopper" one to drive, too bad there is no sounds! I imagine engine and tires noises while driving :P

Pretty tough game as even in "easy" mode, it goes pretty fast and doesn't generate so much matching colors. You could considering slowing it a bit.

Classic Tetris game start pretty slow first, usually.

And thanks for the colorblind option.

Unfortunately, these big US companies doesn't care as they still get their 30% doing pretty much nothing and what are principles and honor when only damned bucks matter for them ?

Unless indie devs got a fully charged patent violation file and file lawsuits against them (with a huge chance of loosing because they will put an army of overpaid lawyers to fight against) in order to make enough noises on this issue and bring awareness, I'm afraid nothing will change any time soon.

That's a shame ! Thanks to the fully corrupted governments, companies, justice system, ...

Hi,

thanks for this final stable release which work very well ! Nothing to really add right now as I'm still fighting my way through the level 75. As frustrating as usual too, I hate Hop so much ! But I like this game so much too :).

Cheers.

Thanks ;).

Honestly I have no clue yet how the final release will looks like, I guess it will be quite the same only with a lot better visuals, which is the main goal, and more polishing, including translations and maybe a little tutorial.

I'm not sure yet about enhanced mode, it could be added, at least some basic parts of it, or not.

Stay tuned :).

Looks like it is a misunderstanding about the "empty deck" and the end, as when the deck is empty, there is still ONE tile in hand to play and if there is no move available for this very last tile, it's game over.

(1 edit)

Reported on Godot forum by xyz user:

"When I placed the last tile in the deck it said "sorry no more moves" instead of congratulating me on a win. I might be wrong but it looks like the game first checks for losing and then for winning conditions. It should be the other way around."

(2 edits)

Please read this list before reporting any issue or lack in the game, this is most of the items which will need more work in the incoming days & weeks, thank you.

  • translations (there are flags in settings which are just placeholders for now) : work in progress, almost done
  • visuals (new tile set is coming and well a some improved items like arrows) : planned
  • pick random option on tournament does nothing (new) : done
  • highlight icon in settings : not very explicit, a text will be added as well as icon will be reworked
  • display board at the end of the game (simply display it and/or save a screenshot) : already done
  • sound effect/little jingle when game is won
  • dedicated game icon
  • clean-up (darker backgrounds on many UI items were added as helper and will be removed)
  • high-score animation (maybe)
  • undo/redo move : work in progress
  • 4 way match animation (tiles should rotate in both ways)
  • Quit does nothing on web version (won't fix, just don't use quit it's pointless, close the page instead)

Hi everyone, the first public beta of the game has been released !

It's fully playable and available on both Windows and Linux computers for now as well as with browser directly from itch.io.

I hope you'll like it and please, report any issue you may encounter on the dedicated sub-forum, as well as your thoughts on the game or whatever you'd like to share.

Hi everyone and welcome to this forum dedicated to my first game Ishid-O-Matic Reborn.

Please report any issue you may encounter without forgetting as much as info as possible (your hardware and OS, what did you do, how the game behave, and so on) cause a mere "it doesn't work" is unhelpful at all.

Have fun !

It would have been great to give us which key we are supposed to use instead of guessing, unless it was the actual purpose of the game... weird in such case.

You're welcome ;).

There are a few algorithms for noises, Perlin and Simplex are two of them, I guess there is no need to fully understand everything behind for using them, and implement them may not be too hard to do if no one already done for the language you use, in C++ there is quite a huge probability some already exists.

It was in fact not fully debugging tool, then numbers are just to have a quick view of what was generated, then replaced by tiles gfx, it become a nice world to play on like below when it is partially done:


here with some "developer's assets".

The strength of using noise allow to have an actually infinite worlds with very tiny memory footprint as the same seed generate the same map and "moving" is just generate a new map with a little shift in each step to one direction.

I guess this is experience talking, as a professional software engineer, I did lot's of such small step to move forward with the least possible issues (it's like building a house, starting by foundations which have to be strong) and I'm always interested by making game but never really get fully committed to I've only started doing some core stuff, until now maybe, Godot is very great tool and simplify a lot's of annoying low-value work.

Hi,

it's quite incredible how you kept focus on your game for so long, I saw the first posts compared to what you got now, it has been a long way ! Congratulations for that.

Regarding procedural generation, I don't know QBasic, you'll get great results using Perlin noise, even if you don't have ready-to-use library or code, it's not that's hard to implement. It generate very nice smooth patterns full of clouds that can be turned into mountains and water for a on-the-ground game (exploration/mining, RPG, whatever), in space like your game, you'd to decide which level is what, for instance you can generate value between 0 and 9 (after rounding up), each one could be bonuses, resources and some enemies.

It's also pseudo-random, so the same seed will always produce the same pattern, useful for testing.

Here is a little example of what I've made years ago in C# & MonoGame using hex numbers instead of tiles for debug (with SharpNoise library):


Like the quotes you add to your posts ;).

Cheers.

Hi,

if you miss some of the old-school tough unforgiving games from the 8 bits era (the well named Game Over 1 & 2, Gryzor, Army Moves or worth Navy Moves, Nebulus, MagMax, and many others like that) you may like Hop 2D by Asthalis.

It's a well done challenging platformer game nicely done and easy to play (only 2 keys) and available on multiple systems with modern features like saving.

If you can keep cool while playing and failing over and over, you'll be able to cope with any stressful situation you may encounter in your life without loosing yourself :).

Are you ready ?

Super Grotto reminds me tough Amstrad CPC game, it is tough, very tough and unforgiving. Nice design of the levels and visuals.

A few things that could be improved IMHO:

-add sound level config, music became boring even annoying quickly (is it made on purpose ? :) )

-console could be accessed using a key, automatically is, again, annoying.

-character cannot use ladder on a jump, maybe it is because of his suit. It's became common to be able to do that in platform games, what do you think about adding this feature ?

Keep up the good work !

Very great tool, planet looks very cute and ready to be used in any sci-fi game (cut scene, intro/outro, background, scenery), I can't even believe what I see as being randomly generated ! Great job and congratulations on keep the will to continue improving it over and over.

There is still work to do on asteroids which looks mostly odd for now.

I've started years ago to create such tool for one of my project, didn't go too far and I got something like this: 

with using only blue color for this sample (Perlin noise), with MonoGame in C#. I've plan to add atmosphere but never did it.

Incredible to see someone coding for the Amiga ! I'm also looking forward this game and ready to beta test on WinUAE.

The current screenshots looks promising.