Very nice game, quite simple but enough and challenging.
Too bad there is so few levels and no way to save, cyclops are very tricky :).
It would deserve more.
For any purpose actually: building a scenary for a RPG or whatever game, background, 2D side view/top view/top down view games, ...
If you don't like that or not confortable with, it's a good opportunity to improve your skillset.
You can start by simple things, looks for 2D dungeons for instance or dungeons/castle assets for RPG or map.
It would be nice to have matching assets to yours cause mismatch of styles always looks weird or even worth.
That one of my complaint if I could say, UI is a bit too rough and we have to use mouse sometimes unless I miss the way to use only keyboard to move forward with some dialog. And it comes back too quickly to the game so we're a bit taken by surprise to continue to play.
Also, in controls list, you forgot to add LShift/Rshift keys, which are far better to play pinball game than both CRTL, larger/wider keys are always better and more standard to pinball games.
That's said, it's a great game with good potential which still need some polishing esp. tutorial could be more deep cause we're immediately thrown into the game without knowing all those glyphs on the screen.
I also advise you to take a look at old Megadrive game devil md which is a very great pinball game.
What happened is very sad and unfortunate for all game market, still I guess CS is just a convenient patsy as why big financial players like visa & mastercard would even consider a bunch of Aussie weirdos ?
Maybe the only way to push for a change is the old way : BOYCOTT !
It would needs all authors here on itch.io either stop allowing payment of their creations or offer them for free here and incentivize a lot for direct contribution without going through any involved party in this censorship.
Without their regular cashflow, itch.io will have to do something or go broke, this is where WE HAVE THE POWER over them.
We can fight and we can win, we just need NUMBER.
That's a shame, I bet Valve haven't refund you your 100$ right ?
In that case, you may go around and release a "nicer" version of your game which won't be banned, whatever the reason, call it something like "-lite" "-whatever", and add a note somewhere to explain why and what and how to get the censor-free version.
So you won't loose 100$ to weak morons who prefer to keep them relatively safe for now than actually taking a stand for their users AND main income source.
Such a "retreat" from Valve may lead to the loss of Steam in the future if they don't do nothing about it, as who will bet on them if there is even a 50/50 chance to get ban ?
procedurally generated levels may be possible IF someone would be able to write kind of solver taking the rules in play here then be able to score solution according to some difficulty parameter.
Technically, solving these puzzles by brute force is "pretty easy" (for an algorithm), maybe do random attempts until all cases are exhausted and matching how many iterations it has taken would be enough.
Difficulty also scale with number of pieces & hazards.
Still easier says than done :).
Great "solitaire like" game, a nice refreshing view on Chess game which is also fun and a little challenging, some levels are pretty easy, I just have to beat the tricky level 50.
For those who like this kind of puzzle, there was a long long time ago a game called 'Peg It' from Shoecake Games which was released for free after a few years but unfortunately, the author remove it + his other games from his website. It is a very very challenging solitaire game, the kind of game you can't really play all the day I guess cause your brain will explode otherwise :D.
There are a few links available still : one, another one and this one.
Great visual novel game, there is a lack of some more pictures sometimes, especially the car chase.
Good thing to be able to save when we want.
Pictures and universe depicted are very good, but some inaccuracies could have been fixed (the teenager is missing on the picture for instance, wording is still something IA cannot do very well like on police uniform.)
Nice game, quite a type to dare making, a bit tough, flies behavior clearly shows they hate dogs very much, tricky as unnatural, there is already plenty of poop to lure them away.
Is there any chance to get also arrow keys soon ? WASD doesn't work very well on everything else than qwerty layout.
Also, on Firefox/windows, the screen is a bit too big so top/bottom are not fully visible (screen res of 1920x1080)
This is a great tool with huge potential I guess, tutorial is great.
I bet it would make it more awesome as it is now by adding also some known music tutorials (not entire tune but a few seconds, split by instruments/channels, explaining how to do each instrument and how to put them together to create the final song.)
For instance Mercury (J. Murphy, Sunshine), Old souls/Time (H. Zimmer, Inception) or maybe some easier musics. Inspiration could also comes from the 80s games like on Amstrad CPC which brings us great chip tunes.
I'm no musician by far (always hate the few lessons I've got in school :P) but still as pretty much everyone, I like music, even creating some in my head, but I would like to learn also how to give them some life with your tool.
Thanks for your work.
Awesome ! My guess is you've caught enjoying designing an actual nice and tough game instead of a simple showcase of your great assets !
This game remind me small games of the 80s like Chiller, Infernal Runner or Cybernoid for instance. Not huge map, tough and unforgiving challenge and lot's of frustrations :).
Very nice game of skill, pretty well done in so little time.
Congratulations for your work and thanks for the release. It only need a way to NOT playing it :P so addictive.
One only bad thing is the game window size is too big (no check/self adjustment from browser window/screen resolution) ? That a "little" addition which would be great and warmly welcome.
Despite I don't like the game itself that much, it is well coded I believe, fast paced, with good music, controls are easy and perfect, but it looks on my windows system that dodge took a bit too long unless it is my brain which was a bit too slow :).
A crazy game like Putrid Shot Ultra for people who are more focused on game play and challenge than on the look only (as many modern and expensive game are more all-in for how they look with very very poor gameplay, replay-ability and fun).
Amazing ! You're insane and bold with this 3D code you've done. I wonder why not making fake 3D like in the old days of 8bits computer ?
It's great also to get some such insight of dev process, as game dev myself, it's good to know how others do their games.
To conclude, I believe you would have lost a great deal of time with Godot, because the usual drawback of these engines is always it make thing complicated easy, but easy thing complicated. For instance, adjusting container sizes for UI took more time than just coding a (not so) basic game at all.
A-W-E-S-O-M-E but sooooooo short !
Thanks for this little game, it has everything from old LucasArts adv games, I remember Loom, Monkey Island, Indiana Jones 3 for instance and more recent Beneath a steel sky and even Primordia, including the little cross-hair.
Voices are great, actors did a good job on this.
Do you plan any addition to it ? A full game for later ? It would be greatly welcome. Especially knowing these adv games doesn't look likes to be so popular.
The only (very little) issue is the "save and quit" button, which create a new save regardless game was saved just before (old habits :) ).
Unfortunately, these big US companies doesn't care as they still get their 30% doing pretty much nothing and what are principles and honor when only damned bucks matter for them ?
Unless indie devs got a fully charged patent violation file and file lawsuits against them (with a huge chance of loosing because they will put an army of overpaid lawyers to fight against) in order to make enough noises on this issue and bring awareness, I'm afraid nothing will change any time soon.
That's a shame ! Thanks to the fully corrupted governments, companies, justice system, ...
Thanks ;).
Honestly I have no clue yet how the final release will looks like, I guess it will be quite the same only with a lot better visuals, which is the main goal, and more polishing, including translations and maybe a little tutorial.
I'm not sure yet about enhanced mode, it could be added, at least some basic parts of it, or not.
Stay tuned :).
Please read this list before reporting any issue or lack in the game, this is most of the items which will need more work in the incoming days & weeks, thank you.
Hi everyone, the first public beta of the game has been released !
It's fully playable and available on both Windows and Linux computers for now as well as with browser directly from itch.io.
I hope you'll like it and please, report any issue you may encounter on the dedicated sub-forum, as well as your thoughts on the game or whatever you'd like to share.
Hi everyone and welcome to this forum dedicated to my first game Ishid-O-Matic Reborn.
Please report any issue you may encounter without forgetting as much as info as possible (your hardware and OS, what did you do, how the game behave, and so on) cause a mere "it doesn't work" is unhelpful at all.
Have fun !
You're welcome ;).
There are a few algorithms for noises, Perlin and Simplex are two of them, I guess there is no need to fully understand everything behind for using them, and implement them may not be too hard to do if no one already done for the language you use, in C++ there is quite a huge probability some already exists.
It was in fact not fully debugging tool, then numbers are just to have a quick view of what was generated, then replaced by tiles gfx, it become a nice world to play on like below when it is partially done:

here with some "developer's assets".
The strength of using noise allow to have an actually infinite worlds with very tiny memory footprint as the same seed generate the same map and "moving" is just generate a new map with a little shift in each step to one direction.
I guess this is experience talking, as a professional software engineer, I did lot's of such small step to move forward with the least possible issues (it's like building a house, starting by foundations which have to be strong) and I'm always interested by making game but never really get fully committed to I've only started doing some core stuff, until now maybe, Godot is very great tool and simplify a lot's of annoying low-value work.