Very cool game, I love the skill ceiling with the movement as initially I thought it was a bit gimmicky but then as I played I realised the depth that it had to offer. The difficulty felt like it was set at an appropriate level because I couldn't beat the game on my first few runs, but once I got used to the map and the movement I managed to win. The music is a bop and I liked the sound effects. The only minor things which I thought could be improved would be the level design which started to get a bit repetitive and better indication of how long you have left. Again very minor because after the first run you work out you have to get to work for 8. However, that is not communicated at the start.
Inferno__Lord
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Very fun game, I like how the chaos snowballs as you unlock more upgrades. The artwork and 3D models look nice as well. Some of the sound effects felt a bit tinny to me so I eventually muted them. I enjoyed using the grappling hook and jetpack to reach new areas of the map.
I found this game through the Meta Game but did not unlock the gear even after smashing the window. Do you know what could have caused this?
Really cool game, I loved the art style and sound effects. I liked how the A/D controlled section served as a tutorial for the mouse section. When the engines were taken away from me, I expected that there would be a final section where you have to play with both controls but instead the level ended with only the mouse controls. I would have loved to see if those two control schemes could have been merged after you fix the ship but understand if this wasn't implemented due to time constraints. Overall, a great game with a unique, interesting take on the theme :)
Fun game, I get what you mean about the last level. The gravity switching mechanic was enjoyable and I liked the art, especially the player character and menus. Very impressive for only 3 days of development.
I think I would have preferred more agency around when the gravity flips because sometimes I'd be waiting for the timer with nothing else to do. As you do say in the description, some of the mechanics are underbaked but I still think you have made an enjoyable game with the time available. I'd have liked to see more levels which utilised the time freeze mechanic for example :)
I love the art style, especially the walls and title screen!
I did end up finding a handful of bugs and have listed them below. For a first game in godot this is definitely not bad, but cleaning up a few of the gameplay related ones would help with enjoyment and replayability.
- The wall hitboxes can be a bit glitchy and you can phase through them
- Dying leads to a black screen which I needed to f5 the page to escape
- The accelerator gets stuck down often
- The steering feels a bit too sensitive, like I'm barely tapping it and I go straight into a wall xD
- The crash animation also seems to take a while to give control back to the player. Maybe I'm not supposed to be crashing as much as I am, but it means a lot of the game is spent waiting to be able to do anything. I do like how it slowly reverses the car away from the wall which can help get out of a sticky situation.
- Some indicator of the cars health would be nice and would give more impact to hitting the obstacles in the road.
This game is really fun and when you get into the rhythm of things you can feel invincible, especially when driving through the police cars. However, the start can be a bit brutal with the number of cars spawning from the get go. Layer this with the slightly unintuitive movement and it took me a few attempts to get a serious run going. I can see how the steering mechanic in the game could help but in the moment it is honestly just better to do a 270 than try to steer and catch a 90 (at least in the early game, I'm sure after a long time you could get used to steering). The spinning mechanic also felt slightly unforgiving as if you are off by even a few milliseconds you end up driving in the complete wrong direction. This could be mitigated by allowing the car to drive in more directions, but I can see that this would require more sprites so understand if this was not implemented due to the time constraints of the jam. I enjoyed the visual and sound effects as you drive through the police cars :)
I think that the background music doesn't loop so that might be something worth fixing if you have the time.
Sorry to echo feedback which you have already received but I agree that closing the sandwiches felt a little bit clunky. I think it could be improved by adding another piece of bread to the end of the recipe which would indicate that the sandwich is not complete yet on the UI. Otherwise, making it so that the sandwich automatically closes itself by grabbing both halves on the first go would also work.
There were a handful of UI related bugs which didn't really negatively impact the game, but fixing them would bring another level of polish to the gameplay experience.
- The tier counter starts at "None". I think it would be clearer if it started at "Tier 0" or "Tutorial"
- Clicking the buttons on the Game Over screen does not restart or exit the game. This means that you have to refresh the page to play again.
- You cannot adjust the music or sound effect volumes
There isn't a clear way to reset the sandwich. This is especially punishing because new ingredients can show up where existing ingredients were. For example, I wanted a White Bread but as I clicked it the Brown Bread showed up. Then I had no choice but to submit an empty sandwich which killed my run :(
One feature which I feel like this game is missing is a leaderboard system so that you can try to beat your last score. However, I can understand if this was not implemented due to the time constraints of the jam. Similarly, a way to skip the tutorial would help replayability.
Ultimately I enjoyed the game and liked the unique approach to the theme.
