Thank you! The shop island is your base and there's no holes. It's my fault that I didn't said that in the game.
Thanks for playing! <3
Thanks for your feedback! I'm happy to hear that you would buy my game if it was more polished and multiplayer :D
About your "pain points" I totally agree. The lag can be fixed, items from the box are sometimes too bouncy and that you can take items from the tutorial is just lol.
The tutorial was made in 5 minutes so I didn't think that items can be taken with you, I forgot about that.
I'll try to change those things in the next update (if I even plan to do it...)
Thanks for playing my game!
Thank you! Personally, I don't like using assets even if they are free, so I make everything myself from scripts to models. I'm happy to hear that you like the inventory system, even if it tiring sometimes. I have in mind to fix the lag issues and carrying tools.
Thanks for your feedback and for playing my game! <3
Thank you so much for the kind words! I totally understand what you mean about the inventory, it’s meant to be part of the challenge with the bags, but I can see how it might sometimes get in the way of the digging, which is the most fun part.
I’ll definitely think about how to balance that better in the future. Really happy you enjoyed the core mechanic though, and I’ll make sure to give your game a try too.
Thanks for playing!
Thank you! Yeah, the shovel can definitely feel a bit fiddly at times, because in the script I had to play with some quaternion values or something like that, idk what even quaternions are lol. The tutorial was made in 5 minutes, so it’s great to hear that it worked out.
Thanks a lot for the kind words and thanks for playing!
I have started learning godot in October last year and I love that engine! As a person who can't understand a thing in C# in unity, I can casually write scripts in gdscript without anyone's help :D For me it's really easy and intuitive, but has some issues with collisions tho...
Thank you for playing! <3
I'm happy to hear that you like my game! <3 I would have to think about the item system of switching tools, because I don't want to make it something else than just equipping it in hand and spam left click...
There could be more objects, scrap, tools, enemies and dangerous items, but I had enough of blender lol.
Thank you for playing! <3
Wow, thank you so much! Yeah, being a 1-man team for my first jam was wild, but last time when I had an idea to make a game with friends, well... let's say this game won't release lol.
I really appreciate your feedback the ideas about tidium, hotkey storage, and a sell station being closer to the boat would really help, and I’ll definitely keep them in mind.
I had some challenges with item design, but you can check in the shop what is it.
I would love to make it multiplayer and maybe I'll learn and try to turn it into a chill game you can play with friends :D
Thanks again for playing and for such kind words!