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Indooor

79
Posts
1
Followers
A member registered Aug 05, 2024

Creator of

Recent community posts

Thank you! The shop island is your base and there's no holes. It's my fault that I didn't said that in the game.

Thanks for playing! <3

Thanks so much for the detailed feedback!

Really happy you liked the low poly look and the core idea. I’d love to expand it with more items, challenges, and islands in the future.

Sorry about the skeleton spawn and the bag issue, I’ll definitely fix it in the future.

Thanks for playing! <3

Thank you! I could even say in 6 days because I didn't have motivation nor energy in the end haha 

Thanks for playing! <3

Of course! I'll play your game soon :D

Thanks a lot! I’m really glad you enjoyed the mechanics and the models.

Thanks for playing!

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Thanks for your feedback! I'm happy to hear that you would buy my game if it was more polished and multiplayer :D

About your "pain points" I totally agree. The lag can be fixed, items from the box are sometimes too bouncy and that you can take items from the tutorial is just lol.

The tutorial was made in 5 minutes so I didn't think that items can be taken with you, I forgot about that.

I'll try to change those things in the next update (if I even plan to do it...)

Thanks for playing my game!

YEA I KNOW! There are some lags in the tutorial because it loads gpuparticles. I didn't optimize it for html5, sorry for that :(

Thanks for playing!

Thank you! Personally, I don't like using assets even if they are free, so I make everything myself from scripts to models. I'm happy to hear that you like the inventory system, even if it tiring sometimes. I have in mind to fix the lag issues and carrying tools.

Thanks for your feedback and for playing my game! <3

THANK YOU! I didn't know how you can order things on an island so I thought of a phone booth for some reason lol.

Thanks for playing! <3

Thank you! Really glad you had fun with it :D

Thanks for playing!

Thanks a lot for the kind words!

First jam was a huge step for me, and I’m really glad I managed to finish something and share it.

I’ll keep going with Godot for sure and I don't plan on changing the engine any time soon :D

Thanks for playing!

Thanks!

Happy you enjoyed the core loop, I’ll work on making buying clearer next time.

Thanks for playing

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LMAO. Calling this game a sea of thieves at home is an insult to sea of thieves lol

Thank you so much for the kind words! I totally understand what you mean about the inventory, it’s meant to be part of the challenge with the bags, but I can see how it might sometimes get in the way of the digging, which is the most fun part.

I’ll definitely think about how to balance that better in the future. Really happy you enjoyed the core mechanic though, and I’ll make sure to give your game a try too.

Thanks for playing!

Thanks! I agree with you :D I know that background music would change the vibe and it's my fault I didn't add it.

Thanks for playing!

Thanks for your feedback! I agree with you that the game isn't dynamic and it is very slow, because this is just digging holes with not much loot. Maybe in the future it could be something more than that, but I'll have to consider updating it.

Thanks for playing!

THANK YOU! I'm not really proud of this project because I KNOW that I could have done much more, but if you say soooo <333

Thanks for playing!

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Great game with fun mechanics and clean graphics! It’s easy to pick up and keeps you engaged!

The graphics have too much contrast for me but overall I enjoyed it!

After 15 minutes of playing, I bet all my cookies and lost lol, but it was a funny experience!

At first I thought it will be too complicated for me, but tutorial really helped me! I like the minimalistic art style! Great game, I like it a lot :D

Thank you! Yeah, the shovel can definitely feel a bit fiddly at times, because in the script I had to play with some quaternion values or something like that, idk what even quaternions are lol. The tutorial was made in 5 minutes, so it’s great to hear that it worked out.

Thanks a lot for the kind words and thanks for playing!

Thank you! I'm happy to hear that you like my game! And you have a crab in your game too haha :D

Thanks for playing!

Thank you! The game lags and freezes in the tutorial because when you're close to the hole or try to dig it, it's loading 3D particles that weren't loaded before.

Thanks for playing!

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LMAO I KNOW THAT BEEP SOUND IS ANNOYING AF

I'm happy to hear that you like the game idea and THAT LOW POLY CRAB IS ADORABLE <3333

Thanks for playing!

Thanks! I really recommend 3D godot because it's really easy to learn and there are a lot of tutorials on youtube!

Thanks for playing! <3

I have started learning godot in October last year and I love that engine! As a person who can't understand a thing in C# in unity, I can casually write scripts in gdscript without anyone's help :D For me it's really easy and intuitive, but has some issues with collisions tho...

Thank you for playing! <3

Thank you! I can't hide that "quota games" got me inspired to make this, but I didn't implemented it very well.

Thanks for playing! <3

That's so cute haha. Thank you! <3

Thanks for your feedback! I am aware that holding left mouse button can be exhausting and I know that I could have change it, sorry for that :(

I'm happy to hear that you like my game!

Thanks for playing!

I'm happy to hear that you like my game! <3 I would have to think about the item system of switching tools, because I don't want to make it something else than just equipping it in hand and spam left click...

There could be more objects, scrap, tools, enemies and dangerous items, but I had enough of blender lol.

Thank you for playing! <3

THANK YOU! I totally get what you mean about the tools, that’s something I’d like to improve in the future to make carrying feel smoother. And I’m glad you liked the title too 😄 

Thanks for giving my game a try! <3

Thanks a lot! I’m really happy you liked the art style! A compass would be helpful at least at the beginning as a part of tutorial, so I guess I'll add it in the future? I think...

Thanks for playing!

Thanks a lot! I’m really happy you liked the art style! A compass would be helpful at least at the beginning as a part of tutorial, so I guess I'll add it in the future? I think...

Thanks for playing!

Yeah, I guess you're right, if I have plans to do update this game, I'll changr it right away!

Thanks for playing!

Tutorial was made in 5 minutes lol... Interacting with tools and collisions can be a bit clumsy, but I think this makes gameplay a bit different than the other games

Thanks for playing!

I'm really surprised you like the sounds because they were made in 10 minutes in a hurry lol.

Replying to other players feedback is important to me and it’s so awesome to hear it felt good to play.

Thanks for giving it a go!

Wow, thank you so much! Yeah, being a 1-man team for my first jam was wild, but last time when I had an idea to make a game with friends, well... let's say this game won't release lol. 

I really appreciate your feedback the ideas about tidium, hotkey storage, and a sell station being closer to the boat would really help, and I’ll definitely keep them in mind.

I had some challenges with item design, but you can check in the shop what is it.

I would love to make it multiplayer and maybe I'll learn and try to turn it into a chill game you can play with friends :D

Thanks again for playing and for such kind words!

Thanks a lot! I actually had a calming track in mind, but I couldn’t find the right one that matched the vibe. I'm happy to hear that you enjoyed it :D

Thanks for playing!

Yeah, carrying items can be a little tricky, but I’m happy it adds to the concept and fun! Really glad you enjoyed it tho.

Thanks for playing!