Thanks for playing! I will be the first to admit that the endings are a bit rushed and I fell back on what I knew better (which more aligns with horror). I did only have 48 hours to design and write the whole experience, and much of that was working with the tech more than being able to focus on the story. Whenever I write a situation where humans try to fix things without trying to fix the problems in their own society, I tend to move more toward the horror or cautionary tale side of things where, no matter what you do, the humans still remain the problem. The robots in this story are a positive force. Caretaker's degradation is a result of the humans' carelessness in the AI's design (not thinking about anything but their own survival). I don't really know what a solarpunk ending might have been here, but I didn't want to let humans get off without any blame.
The solarpunk tag was put on because I came across some images labeled as a solarpunk aesthetic and wanted to take some of those ideas. At the time I made this, I wasn't able to really dive into the solarpunk concept very thoroughly but what I saw and read had some motifs that I wanted to use. Specifically it was the use of technology to solve problems with a sustainable outcome and the reclaiming of urban spaces by lush greenery. I think I wanted to create something where the people of the world realized they were the problem and the only way to restore the world to a livable state was to remove themselves and help nature take its course. I don't think that it's a very good solarpunk story, but it was definitely something inspired by the concepts and the aesthetics.