Thank you so much, appreciate the kind words and the support
imranaziz
Creator of
Recent community posts
link: imranaziz.itch.io/hotdogkiller
Hey everyone,
Hotdog Killer is finally live, and honestly it feels surreal to even type that. This has been a long road, so let me back up a bit.
The demo and the response that kept me going
I released a demo a while back, and the reaction genuinely caught me off guard really positive reviews, way more than I expected for my first project. And then Caseoh, my favorite streamer, played it. I still don't fully know how to process that. That moment alone made the whole thing feel worth it, and honestly gave me the motivation to keep pushing even when things got hard later.
Why it took 9 months
I'll be honest this is my first project, and between a full-time 9-to-5 job and a full semester of collage, finding time to actually sit down and work on it was rough. There were stretches where I just got lazy too, not gonna lie.. Some weeks I barely touched the project, other weeks I'd lock in for a few hours after class and make real progress.
So 9 months isn't because the game is massive it's a short 3-day horror/cooking sim. It's because real life kept getting in the way, and I'm still learning how to balance making something I care about with everything else going on.
What the game actually is
For anyone just finding this now: you play a night-shift worker at a hotdog stall while an FBI agent warns you that a serial killer nicknamed "The Hotdog Killer" by the press might be hiding among your late-night customers. You're cooking burgers, hotdogs, waffles, steaks, and coffee while trying to figure out who's just hungry and who isn't.
Where I'm at now
I'm genuinely proud I finished this, slow as it was. First projects are hard, and finishing one at all while juggling a job and collage feels like its own win. Thank you to everyone who played the demo, left feedback, and stuck around waiting for the full release and an extra thank you to Caseoh for giving it a shot. It meant a lot.
If you play the full version, I'd love to hear what you think.
Trailer
Hey everyone,
I wanted to take a second to check in and be real with you all about the state of the game.
When I released the Hotdog Killer demo five months ago, the response blew me away. Seeing CaseOh play it was a massive highlight for me, and I was so hyped to dive straight into finishing the full version.

So, what happened?
Life happened. Over the last few months, my financial situation changed, and I had to take on a full-time 9-to-5 job. As a newbie dev, I’m still learning the ropes, and trying to balance a career with game dev means my only development time on the weekends.
I’m sorry it’s taking longer than I planned. I haven't given up on the game, but the pace has definitely slowed down while I navigate these new responsibilities.
How you can help:
I’ve seen a lot of you enjoying the demo, which means the world to me. If you want to support the development and help me dedicate more time to finishing this project, please consider leaving a small donation when you download the game.
Even the price of a coffee helps me keep the lights on and the engine running during those late-night weekend sessions. If you can’t donate, honestly, just a nice comment or sharing the game helps more than you know.
Thanks for sticking with me and for the patience. I’m doing my best to get this killer hotdog back on the grill.
https://imranaziz.itch.io/hotdogkiller
— imranaziz
Link: Hotdog Killer on itch.io
Summary:
Hotdog Killer is a short horror and cooking simulation game where you step into the role of an employee working the night shift at a lonely fast food stall.
The press has nicknamed a brutal murderer “The Hotdog Killer” — a serial killer who stuffs hotdogs down his victims’ throats until they choke to death. With few stalls in town, and yours being one of the only hotdog stands, an FBI agent approaches you for help. He warns that the killer could be hiding among your late-night customers and asks you to observe their behavior closely.
Serve burgers, hotdogs, and coffee

Watch customers closely for suspicious behavior

A mix of cooking sim and psychological horror

Short 1-day demo



