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ImJustDoingThings

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A member registered Nov 08, 2024 · View creator page →

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Thanks for the kind words!

Thank you!

Thank you, and the dash is supposed to allow you to dash diagonally, but the movement system was being a bit finicky. It's supposed to move in the direction of the slightly transparent triangle, which is based off of where the player is currently moving, or if the player is stopped, their last moved direction.

Thank you! If it helps, the player will only take damage when they hit an enemy and aren't using the dash/attack. Enemies have a set amount of health, and until you upgrade the damage a few times, it will take a few hits to destroy the enemies. Thanks for pointing out the issue with the button, I've since (hopefully) figured out how to fix it

It's pretty good, but it doesn't seem like there's a clear way to tell who the right person to accuse is, it seems like a guess and there isn't that much variation to the endings. I'm excited to see where you go with this project though!

It would be nice if the enemies had an attack animation, and I noticed that in the first level, the enemy only attacked when you enter their detection area, and don't attack again if you're still in it

This was pretty fun! The combat is interesting, but the one of the red platforms that moves vertically doesn't go back down

This is a really cool game mechanic, and I'm excited to see what you do next with it. Well done!