Great little game! I am guessing this is developed using the RPG maker of sorts? Some of the UI and sound effects reminds me a lot of it
With the bug issues on the latest public release, the major bugs that is encountered and can be reliably replicated are below:
The time-sensitive and proc'ed events (such as engine breaking down, being forced into labour) while right in the middle of doing an interaction with any doors / consoles will soft lock the game. If the engine's going to break down as you open the door, the ship won't go dark, but you can still repair the 2 engines -- the problem comes after the two engines are repaired but no consoles will be interactive after, thus locking the progress. The forced labour is a similar issue where if one of those strong contractions are to hit right as a door is opened, or interacting with the console, the forced labour scene won't play, and all interactive objects are disabled.
Looks to me like the engine is still running and checking for time even in the middle of playing the entering / interacting animation, and in that split second while the game itself does not permit for any pop-ups or updates to any event flags, the function that calls for the QTE events or to update the flags ends up firing but was unable to launch / change the value of the flag, thus bricking the interactions.
I'd suggest putting a case function or if function that as soon as any interactions to doors / consoles are initiated, that the QTE / sudden events be locked from being called for a specific amount of time, and last till 1 second after the interaction animation is played out (fade-in / fade out to another room, for example). Hope that helps!