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~aleister~

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A member registered 3 days ago

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This game is really charming - both in the aesthetic and in the controls. The name Frogja is also pretty great. The grapple mechanic was simple and fun to use, and the overall movement felt really precise and fun to mess around with. The platform experience was great - especially using a d-pad.

My favorite part was definitely the blind fall and having to TP through the lasers as they came. 

Overall I really enjoyed my experience, I just wish there was a bit more. Specifically combat-wise. But I also completely understand time-constraints with this being a game jam! I think you did a great job! I can't remember my stats, but I got to the end with about 30 deaths (embarrassingly :D).

Also, thanks for playing our game and leaving a review!

The art and sound on this game is absolutely insane - especially with the given time frame. I love all of the character designs and their idle animations, and the overall aesthetics and vibe of the game are extremely impressive. The fact that you have cut scenes with any kind of animation or sound effects at all is genuinely insane. I also really enjoy the claustrophobia meter concept, and I think that's really original. But with that comes one of my major overall critiques: the ability that you get that negates the claustrophobia meter at a certain health percentage feels like it gets rid of one of the more interesting gameplay mechanics, and I think some more puzzles that involve it would have been really cool to see. 

Other than that, I did have a generally buggy time playing. Things like the wall jump animation can be a bit distracting when it's triggered so easily, and my friend and I who played at the same time both experienced a few soft lock issues in the first room. I also found the save areas to be a bit tricky to trigger. Another nitpicky issue I had was when using a gamepad aiming felt just a bit too sensitive and reacted a bit too quickly for the different zones/gates. It was great to see that gamepad was supported, though.

This game has so much heart and swag that it makes me want to overlook any other criticism. I have however encountered a handful of overall bugs and movement kinks, that if ironed out would make a very fun and unique experience. I really hope you keep working on this after the jam - a final final build would be great to see.

P.S. the jumpscare in the vent really got me. Thanks for that lol.