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elicitfawning

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A member registered Jan 21, 2026 · View creator page →

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Genres are: Dating Sim / Murder Mystery, Dark Romance  :3

Status: Team of 3, writing well underway, recruiting to fill final two roles   :3

Compensation: Revenue share (commercial release)   :3

The idea! 

One Hell of a Date is a corporate-reimagined take on Dante's Nine Circles. You play a children's book author who ends up entangled with Lucifer and eight demon department heads, each one running their circle of Hell like a (dysfunctional) corporate division. You're never shown visually (no outfit-gacha, no "better choices = better costume" nonsense) just a default yellow-silk sleepwear look with a hole where your heart should be be for death route only.

Two asymmetric routes:

Death Route: the present, after Lucifer's retirement, under his successor Amon. You're murdered and wake up in Hell's HR/intake floor run by Minos, unable to move on, and slowly work through all 8 departments while a murder mystery (who forged the weapon that bound you there, and why) unfolds underneath it.

Alive Route: a hidden, unlockable past-set route, only playable after clearing all 8 Death Route circles, centered on Lucifer himself.

Nine fully fleshed-out character bibles (Limbo, Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, plus Amon, Minos and other minor characters), a structured mystery with a planned culprit, motive, and clear route-unlock logic are already written.

What's Done!

Full world-building, theology, and Hell's internal politics
-Complete character bible for all 9 demons + Amon + Minos
-Route structure for both Death and Alive paths, including unlock order
-Central mystery fully mapped (murderer, motive, reveal timing)
-Core scripting concepts (blank-insert MC, no visual customization, route gating)

What We Need!  

Artist - character designs/sprites /CGs, environment/department backgrounds, UI elements. Distinct visual identity per department is a big part of the pitch, so someone who enjoys designing varied "worlds" within one project is ideal, there are no creative restrictions here! 

Programmer - route/flag logic for the department-unlock system, save states across two asymmetric routes, and general engine work as the script comes together.

Team: Currently 3 people (writer/director + 2 others) - looking for exactly these two roles to round things out.

DM me on Discord!!!: illicitfawning  :3
Happy to share more of the design doc, character bibles, and route breakdowns on request.

heyyyyy lemme check!

(1 edit)

Hey there! my name is illicitfawn :), and  i'm working on a corporate hell visual novel, called, ONE HELL OF A DATE!

It is a visual novel/dating simulator set in a corporate-reimagined hell. Picture the nine circles of hell from the Divine Comedy (Dante's inferno), but each one is a department; and every demon in charge personifies their sin rather than just punishing it. You're a new hire who DID NOT exactly apply for the job. Two intertwined routes, a slow-burn central mystery, and a cast of flawed demons.

What's done (But still need a lot of help with):

-Full worldbuilding and character bibles.

-Route structures and murder mystery throughlines have been mapped out.

What i'm looking for:

-An artist who can help with character art (Clean, expressive linework, or semi-realistic) and simple backgrounds (Microsoft paint artists are welcome too! i can draw as well but not as good as polished artists)

-A fellow co-writer: for specific routes and editing support.

This is more of a passion project, and my first real try at game development, still learning as i go, so any help, guidance and refinement is welcome :)

There will be a revenue share once/if it earns money (hopefully, fingers crossed). I want collaborators i can work with positively, and would genuinely be excited about the concept as well!

ARE YOU INTERESTED?!🫵🏽 meet me at the back (Discord : illicitfawning). Happy to share more about the game once we talk!