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A member registered Apr 27, 2019 · View creator page →

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Thanks for Feedback!
I thought so of progress too initially but wasn't sure of it.
The numbers were adjusted a bit, and upgrade costs fixed as i realized i missed a few lines. slipped between my ruffled fingers.

There's no Music/SFX for now, as I'm looking for people to partner up with for that. When spending essence it only resets visually to a zero and still works correctly and honestly i have no clue why it does that but it'll definitely be on board with high prio for me, it confuses the user.
Thanks for trying it either way, i'll be sure to give it more unlockables and everything with every update.

(1 edit)

Hello world, it's me again!

https://illegalfox.itch.io/taenaris-conquests
This time im looking for some people who would be able to test out the game feel, whenever it's too slow or too quick honestly, as I have personally no idea.

I also look for some criticism on it, the UI is subject to change of course, "graphic design is my passion and all that" but i'd rather know now than later, i really hate UI work haha...
Please keep in mind i might be updating this game often and project, as im trying to learn and have something where i can practice my skills before releasing my future prototypes that are "bigger in scale"

I'm glad to receive any feedback!
(Edit: forgot the game link xd)

https://illegalfox.itch.io/taenaris-conquests

Hello world!

I've been stuck working on this personal project of mine for about a week now, the clicker with a bit more to it than just clicking.
I thought of features like character progression, some over-arching story and themes with it, however difficult and complicated that could've been to do in just a clicker game. 

I'd love general feedback and what could be improved as it's my first rodeo with any game or project all handled by myself!

  • Only house Harrow for now can be selected
  • Out of the two characters, Vesemyr (on the right) for now hasn't been added, spend way too much time on just implementing the first two hehe
  • For now there's no proper story or random events yet introduced into the game, since i'm focusing on finishing the game from a mechanical standpoint with all 5 chapters and UI's finished.