Thx!
IkonHero
Creator of
Recent community posts
Very cool looking game. It's really impressive that this was made in only a few hours.
The only thing I was wondering if procedural levels work that well for a puzzle game like this. I mean, some of the levels were almost completed as they loaded in. Also I wonder if it is possible for the game to generate an unbeatable level?
Also the music is interrupted after each level?
Edit: one thing I noticed was that the level was over immediately after the puzzle was solved. Would be cool to add a delay to the next level loading in, with some cool effects for showing the completed level.
Anyways, great entry for this game jam!
Love the visuals on this one! Did you use vector graphics for this game?
The progression with the upgrade system is quite nice. It's what made mee keep playing. But the early stage of the game feels to much of a grind to be honest. Also the shooting mechanic is a bit weird as there is so little control over it. It's already hard enought trying to dodge all the attacks. I felt no much use in the ability to reverse my aim direction. I would try for this game to have the bullets go in a steady direction, where the direction can be rotated holding the left and right mouse buttons or mouse movement. This instead of having it rotate on its own with only the ability to reverse the rotation. In addition add an upgrade to increase aim speed.
The sounds and music were quite nice as well, though it took me a while to figure out what each sound means.
Overall this game feels really polished.
This is a neat looking little game. I liked the music and sound effects a lot. Game world looks nice enough, though the UI could be improved visually. Personally I thought the jumping mechanic was a bit too high. Also on the higher difficulty levels it gets quite tough to see which color should be avoided as you have to check constantly in the top right corner. Did you experiment with how it would look if you made the lower part of the background black instead of white? I would try making the entire background black and put slightly larger stars in place with the color that should be avoided.
The exploding tiles were a nice touch. Good job!
Hi, is there a certain goal of the game I am missing? I was kind of expecting a level change after walking off the screen to the right (as the arrow is pointing that way). Maybe at least add more levels to it with increasing difficulty. Also most of the black boxes appear more or less on top of each other.
Thank you, appreciate it! The only problem is I'm still not sure wich direction I want to go with it gameplay wise. But at least it's fun to program a living scene, like with the flies and the bar, etc.
I'm also getting a bit of a cyberpunk / distopian future feel from it. Maybe it will be a game where the player is an illegal virtual reality dealer or something.
Hey I have a questions. Sometimes I see creautres leave a trail of blue or red blocks behind them. Also sometimes there appears to be a skull and bones icon above those blocks. What does this mean?
So far looks like an awesome simulator. I once had a group of creatures that ate pretty much the entire map and died out when it got to the other end.




