I am. I did my translation pass up to the start of the 3rd chapter at this time of writing, actually.
There are a TON of cameo appearances in it. Pretty much anyone in a work Charon made in 2017 or earlier shows up for at least a few minutes. When I release my patch, I'm planning to compile a list of all the works referenced.
ijedi1234
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There's a bit of a hacky way to do it, though this should do the job:
- Acquire a method to unpack an asar file:
- The 7zip plugin to open asar files can unpack specific portions of interest: https://www.tc4shell.com/en/7zip/asar/
- Alternatively, you can try to unpack it by using the node.js asar package.
- The file of interest is {asarRootFolder}/data/system/Config.tjs
- Text speed is the value "chSpeed". 30 is the default. Lower values mean faster speed.
- Overwrite the Config.tjs in the patched app.asar, and you should be good to go.
- Full screen is tougher. If you try to force fullscreen you're going to get black bars on the sides of the screen.
- If you want to resize the window on startup to something custom, you can open up the file {asarRootFolder}/data/scenario/first.ks, edit the line that has window.ResizeTo() that does NOT have a semicolon at the start of the line to your preferred resolution, and repack that into the asar file. Take note that the resolutions used by resizeTo are inaccurate, so that's why I used the original width and height to set the desired resolution.
Yeah, the font is too tiny, and I want to make good use of the extra space.
Also, you can drag the edge of the window if you need to make it smaller. I did that at first so I could read the text until I found out how to change the resolution on startup.
I've also gone ahead and made a quick alternative patch that features the original resolution, if that's preferable.
I might do the ghost one, but probably not the hokoro one for a while. I looked at what it has, and Hokoro has a ton of images and its overall super short.
I'm currently thinking of translating all the VNs made by this guy and putting their patches in one page: https://novelgame.jp/users/profile/17239
There's also a few sci-fi ones I'm thinking of translating, though I found a good chunk of the VNs there use app.asar for resources. I don't really want to distribute a repackagaed app.asar myself since the creators would get really mad, so I might demand the user use a special node.js utility to get their game patched.
Probably. I accidently got burned out for a few months. Also got real life stuff to deal with.
I'm probably going to hold off on this particular one for a bit. I've looked around on NovelGames for the past months looking for neat VNs, and found a few. There's one I've actually finished the first pass on (Nobody Can Kill Them), though I haven't had the time to do an editing pass yet.
I've got the first module of Depersonalization done, though I'm waiting on putting it up on the Steam Workshop. Devs claim they're going to do an update on the 5th, so much of my focus will be set on that when the update arrives.
Depersonalization. The official translation is just barely above raw MTL - it's very tough to read unless you've got experience reading things via Google Translate. The devs are very much not native English speakers.
Fixing it's translation is a bit tougher since, unlike VNs, lines can be out of order, and finding context is harder. I've got the first ten minutes (the castle section) updated with a better English translation, I'm hoping to push out a release once I finish the entire prologue story, with a sizable chunk of menu and combat text being updated as well.
Amusingly, the first ten minutes has a surprise guest appearance from SCP-3999. :D
I believe so, yeah. The DLSite version should use the same assets and references, so it should work perfectly, based on the file structure of other Charon works I've bought from there.
Only way it won't apply in some form is if they changed the projectID in data/system/Config.tjs to something else - I can guide you if for some reason the patch doesn't work out of the box. Then I'll put up a revised DLSite patch for that particular case.
If that "Charon Limited Bonus" is Extra content, then that probably won't translate with the patch. Though that seems to be a wallpaper, so it probably wouldn't be seen by the patch anyway.
I gave the 11/4 update a try, got some first impressions. Did the good route first, I'll probably do bad route later.
- The backlog screen is a lot better than last time. I can read it much easier.
- The choices still under construction should have a graphic on them which indicates this, instead of clicking on one and finding it isn't ready yet.
- It's a nice touch that Cast can still get mean for a little bit if you choose wrong on the good route.
- Next chapter sounds like it will be interesting - looking forward to seeing how Cast will handle contact with the outside world. And I predict that Cast is going to have a problem with the landlord at some point.
- I'm not sure how Cast will be able to supply ID for a job, though I honestly don't know how the UK handles that. Over here in the US, you need to fill out an I-9 form no more than a few days after you get hired, and that thing asks for lots of ID.
- I'm thinking MC would probably be wondering how Cast violated the Law of Energy Conservation to manifest clothes, though MC might figure Cast wouldn't actually know anyway.
- Kinda wish the MC would attempt safer reality checks first like attempting to push his pointer finger through his palm or trying to breathe through his nose while holding it closed. Though maybe MC isn't aware of them or he was in a panic.
- I had voice acting turned off since I didn't want any jarring shifts between voiced and non-voiced, though I noticed that Cast's grunts still happen, probably as SFX. Not sure if that's intended.
- The new backgrounds look pretty nice. It's kinda odd that the MC would leave his giant ground level window all the way open at night though. Honestly looks like anyone could just hop in.
Pretty cool. Looking forward to more.
Were it up to me, I'd release the unvoiced version first and then provide voices in a patch later, if VAs are getting hard to find.
There's one Neptunia fangame I follow which did something like that. The guy released the full game with some of the audio out, and then a second version with the audio in. I think he did that because the audio was being weird with compression, but w/e.
There's also a RWBY fangame I've taken an interest in (JPDE) which got the main script of the game done, and then they gradually added voices character by character. That way a VA can do all their lines in one go, and their future willingness to do more lines isn't too important. I think those devs are focusing on specific characters for each update now.
There's also the Falcom way of voicing games, where there's so many voice lines, only the important scenes are voiced.
Of course, I favor the unvoiced first/voice later option, since that means I still get a full game in my hands even if the original VAs never show up.
Oh, and since I live in the US, a State ID exists if you can't get a Driver's License for whatever reason. Since a fantasy character isekai'd to our world wouldn't know the rules of the road, a State ID would be their next best option to present their identity. And of course I would exaggerate a bit that the cops are authorized to grant those. ;D
I remember seeing a LP of this a year ago. I wanted to play something while waiting for the Chaos;Head patch, so I gave this a go.
So spoilers and such:
I did choices how I would do things - play along until I could stab Castoria in the back and get her arrested. I feel it would be pretty easy too - I would claim that she and I need to go to the police station so she could get a state ID (since she doesn't legally exist), and then immediately tell the receptionist to separate me from her first chance I get. Bonus points if she has a major overreaction at my betrayal so I can get her for assault as well. She gets dragged to jail kicking and screaming while I get to walk free.
I didn't realize that I saw a condensed version of the Good Ending from the LP I watched - the full Good Ending still feels a bit short compared to the Bad one regardless. Oh well. I was hoping for an opportunity to betray her.
Bad Ending is a blast. I'm amazed the MC survived all that. Dude totally would have died of circulatory shock, but I guess Castoria would never let that happen.
I kinda wish the MC would actually try to fight back when he still could in the bathroom in the Bad Ending. And it could still lead into the next scene - IIRC, she has actual combat experience from her time in the game world, while the MC has basically nothing (that I know of). It wouldn't surprise me if the MC whiffs his first punch and then gets counterattacked hard. It would be like an average joe trying to fight a XCOM rookie in a fist fight.
It makes me wonder where Cana is going to fit into this. The only way she would see the Bad Ending MC is if she somehow got into his home without getting spotted. Good Ending MC has a chance of getting outside to see Cana, but probably only if MC is onboard with my plan to betray Castoria. An MC actually wanting to be with Castoria would not stand a chance of getting out.
I'm not a fan of the backlog background. It can get hard to read text located in the middle of the screen since contrast isn't too good there. Rest of the UI looks alright.









