I just want to know exactly what the effect icons mean. I don't really need to know anymore, but something doesn't seem right to me. For example, “bleeding”—there's literally a lot of blood in the game, but the icon is blue and looks like a drop of water... aaahg
igoichi
Recent community posts
I think I'm almost done with the update.
I'm new here, so I haven't seen how the game has improved, but it really has a lot of charm in every aspect.
Everything’s fine, but the difficulty is really confusing me. I haven’t played many RPGs, but I think playing Mother 2, 3, Toby Rom Hack, etc., is enough to understand that it’s absurd for enemies to be weaker than you without even having to grind. I only leveled up once at the start, and then the fights just kept getting shorter. The first boss was fine, but after that, just John made me “worry” about healing myself. I think a simple solution would be to have a difficulty system based on the XP enemies give (a solution without so much devs pain) just enemies, because most missions give almost no experience. The enemy density sometimes makes you level up so much that it throws off the balance of subsequent fights.
There comes a point where, if you added the “Mother” mechanic—where enemies that are too weak are automatically defeated and run away from you—it would have saved me a lot of battles. This isn't a suggestion; it's just an example.
I've collected all the weapons so far, and honestly, they all have a clear role and are well-balanced—except for weapons like the Magnum and the rifles. I don't understand why they consume so much AP for so little alpha damage or effective damage. Imagine missing a 44 AP shot when you could fire multiple times with another weapon.
Speaking of caps and crap: I think it would be a good idea to stop worrying about adding more “optional loot” because there’s already too much... There really is a problem with having too much money, scrap, and charges without effort. Maybe you could add more quests where you need to use those resources and need a LOT more of them, or where the main missions where you explore plants require repairs—and if these side missions pile up, you can’t continue with the main ones.
Anything I haven’t mentioned is because it’s fine and you’re on the right track. I keep wondering if I forgot something—maybe the fact that it’s weird not to see Gloria in a coma in some hospital; she literally disappeared haha.
bro but where's the wiki on attack stats and debuffs? I mean, details on attack effectiveness—it's not very easy to figure out which types of attacks enemies are weak against. Honestly, the weapons are poorly designed; there are only very specific situations where each weapon is useful, not generally against certain enemies.
And since we’re a robot with advanced combat AI, I don’t understand why we don’t have a bestiary with the stats of the enemies we defeat.