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Iegs

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A member registered Jun 11, 2020 · View creator page →

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I really like this one. A very bold choice to have the interactive elements in there. They weren't really my kind of thing, but the maze segments helped keep the memories on a drip feed to build intrigue and let me mull over them. I wish they were a little easier or took less time, but having them did build more of a sense of tension and struggle in fewer words than any of the other entries I've read so far.

They were a little less appreciable when gunning for the third ending though. I probably would've done a second read through to find the hints had I not gotten turned off of doing the maze again. In the end I just brute forced six of the eight letters.

Otherwise, the writing is really solid. Interesting conflict, entertaining characters, and no scenes or elements overstay their welcome. Some, I do wish we got more of, though. Mostly the endings, which I think could've afforded to linger or let loose a few more details to really nail the catharsis.

I like what you're going for, but I wish there was a bit more focus and exploration of the main theme of the work. There's a lot of further discussion to be had on what the characters might feel or how they might handle the situation, but the runtime was spent more on the present living with Sergio than what it means for him to be gone.

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I don't think I've seen a game show FVN before, and I fear it might not really be my thing, unfortunately. Personal tastes aside, there's a lot of repetition going on in this VN, especially during the character introductions - dialogue that fills space without really giving further insight. It feels like it was padding for word count, even though the VN is well over the minimum limit.

The little hints of conflict are tantalising. Its a shame that there wasn't time to dive into the meat of it and of the potential stressors you can have in this setting before the Jam deadline.

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A pretty sweet indulgent romance between a floppa and a moon moon wrapped in the opening movements of a rebellion story. Einar and Charles are cute and the overall motions of the plot are fine, but the writing could do with some touch ups for errors and stiffness. There's quite a bit of suspension of disbelief needed for several parts of the scenario - perhaps a bit too much for me to really invest myself in the non-romantic side of the tale you're trying to tell.

There's some nice theming, and not just with the Jam theme, but it also rings a little dissonantly with the ending.

The changed main menu at the end is super cute though, mwah mwah.

This was a very enjoyable look into a day of the lives of an old married therapist couple capped off with an exhilarating finish. As great as the ending was, the relationship between The Doctor and the Spirit in the introductory segments felt rather static. It makes sense, since we're stepping into a single day of a years-long relationship, with the only impetus for change coming at the end, but the pacing does nonetheless suffer a bit for it.

Aside from what I mentioned during the stream, I think the premise of the VN might not have appealed to me personally, which was kind of a killer combination with the lack of concision. What I didn't get to mention though, is that I liked the restrained use of sound. It sold the isolation of the Forest well even with the limited resources you had access to.

It's an interesting experiment of a VN. Lacks polish, but I think I can see the vision.

A very fun nonchronological narrative to piece together. Each scene conveys a lot very concisely, and it's easy to get invested very quickly. It's very unfortunate that the story seems to be incomplete, and we'll be denied that satisfaction for a while yet.

Excellent use of sound and jumpscares that aren’t too overbearing. The build up escalated some really good tension that kept me gripped through to the end.

I’m not super sure what to make of the resolution and how the supernatural aspects were handled though. It felt like it maybe tied up a bit too much of the story with a neat bow when the tone might’ve meshed better with leaving us a little wanting.

A charming little introduction to a slice of life romp. The presentation is cosy and there’s a nice casual flow to the going-ons. It’s simple, but it doesn’t have to be more than that because it has Largo and gay scalie trash like me are easy to please.

The Jam theme is really resonant in this work on a narrative level, even if it’s not quite as obvious visually. I enjoyed reading a second time through the lens of writing for the Jam.

Mwah mwah, your art is gorgeous as always, and there’s an intense and very appreciated level of effort in depicting things visually in this VN. The setting is interesting, and I would’ve loved to learn more about it than what could be explored in a jam entry.


On that note, the scope of the story also seems to have been far too ambitious for the limitations of the jam. There’s good exploration and built up intrigue of things such as the lord’s relationship with Cam, the mechanics of the owl’s whole shtick, and both Cam’s and the wolf’s addictions. But for that screen time, seemingly important things like the other monks of the castle, the owl, and the workings of the apocalyptic scenario falls to the wayside.


The crunch in both real development time and in-universe time (It takes place in about 4 or 5 days I think?) made the latter half of the story rather dissonant. I find the climax to be weightless and lacking in cohesion with the narrative that was built up thus far, which is a shame because the prose and execution of a lot of individual scenes can be thrilling. The connective tissue just isn’t sturdy enough to bring it all together.