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idledeity

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A member registered Dec 19, 2015 · View creator page →

Recent community posts

(2 edits)

I've been silent for far too long, but not without making some progress. Starting with almost no existing source code left me with the large task of building a suitable game framework from scratch. Assets management, basic input processing, game object hierarchy, game clock, etc. etc. etc. Not to mention a trip down over engineering avenue with a component based system for game objects. In retrospect, I definitely should have just used a simple hierarchy based inheritance structure. (Although it is pretty sweet now that it works, I'll detail it in a future post).

But alas, I've finally arrived at a workable game framework. Below is an animation of the Player Actor (represented by the green circle) moving around the game scene complete with a simple physics controller and input processing.


So now, I can finally transition to working on the GAME part of the game.

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So far I'm digging the whole "Life in Space" theme and coming up with ridiculous ideas for game designs. The problem, as always, is picking just one idea. After shelving several great ideas that were WAY out of scope and adding them to my ever growing list of good game ideas, I think I'm starting to settle on something a little less grand, but still compelling. Gravity wells anyone?!

I guess I can continue mulling it over while I setup a new repo!

Hello,

I'm Matt, and I'm pretty excited to get my jam on. I am a professional software engineer in the game industry, but I'm still getting my feet wet with Java and libGDX in particular. I'll be going solo on this one and plan to use vanilla libGDX with no existing code base...yay!? I hope I don't need to author to much content myself, so not sure what tools I'll need besides Android Studio for my IDE.

Good luck everyone!

Matt