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idk_username2

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A member registered May 13, 2019

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That would be so helpful! I think godot has a graph-based shader system but I think it formats differently than unity's shadergraph file type. I would be able to do a coded shader tho so I would love if you could send what you have, I'll make sure to credit you obv!

Do you think it would be possible to port this into godot? I'm not sure the process but I have no idea where to even start looking :(