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Do you think it would be possible to port this into godot? I'm not sure the process but I have no idea where to even start looking :(

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I'm not sure, but I bet! I don't know if Godot has a graph based shader system or a built-in particle system, but I have a coded blackhole shader too, so if you just need some code instead of a Shadergraph, lmk :)

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That would be so helpful! I think godot has a graph-based shader system but I think it formats differently than unity's shadergraph file type. I would be able to do a coded shader tho so I would love if you could send what you have, I'll make sure to credit you obv!