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Spire Interactive

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A member registered Sep 30, 2024 · View creator page →

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Max rank in the adventurer's guild for now is F

It's a wild encounter that can be found in Thistle Groove p1 and p2. Though it has much higher encounter rate in p2.

Unequip "Feathered Pendant" if you have it equipped and try crafting/buying lockpicks.

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Somehow I made a big mistake and accidentally gave the lockpick and the pendant the same ID. This causes a problem because the game treats items as the same if their IDs match. It doesn’t check the item’s name, stats, description, or anything else because that would be too slow if player has a lot of items in his inventory,so it only checks the ID.

That’s why when you bought the lockpick, it looked like it disappeared. What actually happened is that the game thought you already had a lockpick equipped (the pendant) and tried to increase its amount. However, since the pendant isn’t a stackable item, increasing its amount does nothing. As a result, it looked like the lockpick simply disappeared.

As to why it still worked when you unequipped the pendant(but didn't sell it). Since the game assumes every item has a unique ID, when you buy a item of certain type - in this case "tool". It only looks for matching ID in the tool tab of the inventroy. Since the pendant belongs in the equipment tab, it didn't find a matching ID and gave you the lockpick normally.

Can you do the following and tell me if it worked?:

1.Unequipd AND SELL "Feathered Pendant"(make a save to not lose it.)

2.Try buying lockpicks. 

Click on the "axe" icon in the inventory to change tab to tools. Lockpicks should be there

ofc no

When you have lockpicks equipped, any new ones acquired are added to that stack, rather than to the inventory.

That's confusing...Can you download and try it now? I changed the engine version and a few other things...

I've uploaded a new MAC version that hopefully fixes it. Can you download and try it? And tell me whether it works now or not.

Yep. Gonna release the update in early access in about 2 weeks.

-Doing Adventurer's guild requests/killing mobs

-Clear dungeons and sell your drops from there. Or equip them since they're better than what's offered in the shops.

-Slums upper right corner at night.

Open the map, the icon for Old Harbour is above Sirin.

Check the Abandoned Mine

This is an Adventurer's Guild quest, not one that starts in the overworld. To start it, you need to accept it from the guild board(Once it gets generated as one of possible quests)

The game is still at a very early stage of development. Adventurer Rank is capped at F currently, higher ranks will be added in the future. Also, level 48 is extremely high :D

Nope

It's a recreation of a meme

No and it never will.

Yes, update coming soon

I see, I'll look into increasing the size of certain buttons and maybe providing option to switch to an alternative shop menu.
As for your other suggestions, you can share them here or in my discord server, and I'll see what can be done ;)

Thank you for your kind words as well as taking your time to write this mini-review. I really appreciate it.
As for the items there are already changes planned , like smithing and enchanting, that will add a much needed depth to them.

The android version definitely needs some improvements. What was your main problem with it? I assume the buttons were too small to play comfortably?

Yes, due to an oversight, this side quest starts to behave unexpectedly unless you win the fight on your first try. This will be fixed in 0.2.

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Yes, this is very useful! From the looks of things it seems that you were slower than both of the bats, and they inflicted you with poison on their first turn.
The issue seems to be that scripted battles(ones in which enemies are predefined, rather than randomly generated based on the area encounter table) do not process damage over time effects properly, so when you ended the turn by attacking(turns in this game are incremented once everyone on the battlefield acted), instead of reducing your health due to poison damage, it crashed.
This makes it much easier to address the issue, thank you for posting it!

It's an ambitious project for sure. Hope you have fun with it once you decide to try it!

You are right. While I don't want the quest journal to be some omnipotent item, that hands you all the answers on a silver platter, the description of this quest is way too vague.
I'll make changes to it. Also, could you specify what issue did you run into when trying to save the dog?

Nope.

Hmm...when did you download the game? 3 days ago I uploaded a patched version that addressed this and a few other issues.

As for the bounties, the entire adventurer's guild is in an experimental state right now(it will be fully functional in the next update). I didn't expect so many people to continue playing even after unlocking every scene in this version

In Thistle Groove p2 next to the altar. However, she is only visible between 0 - 3 AM

Yes, the game asks for MC's name at the very beginning. Illidan is just the default name.