I understand what you mean. I will continue to improve and enhance the user experience of the game.
IDHxxxB
Creator of
Recent community posts
The warplane scene delivers a great sense of vertical freedom. I love how the controls let you smoothly rise and descend—using space and control keys felt very intuitive. The floating enemies add a nice challenge, especially when trying to line up a perfect shot while still in motion. Visually, the mountains and runway give the scene a strong structure without getting in the way. It really feels like flying through a training zone in a stylized airbase. The camera angle is well-balanced too—I always had a good view of where I was going.
I like the core setup of the tank scene—it’s clear and responsive—but I think the pacing could be improved with a bit more variation. Most enemies appear at similar speeds and in similar places, so after a few minutes the challenge feels a little predictable. Maybe adding moving obstacles, randomized enemy spawns, or even a timed score challenge could help increase replayability. Overall the foundation is great, and I’d love to see more dynamic elements layered on top.
I recently experienced this game with my friends and found it very interesting, but there are also some areas that can be improved, especially in terms of collaboration. The design of the game itself is very attractive, with robots hovering in the arena, holding glowing swords, and simple operations. The functions of rotation, scaling, and left and right movement are all done very well. The design of the boss sitting in the distance with red eyes also makes the atmosphere more tense. Although the game features are relatively basic at present, it has already seen great potential.
If more collaborative elements could be added in the future, it would be even more perfect! For example, it is possible to consider having multiple players control different robots together, collaborate to fight against bosses in the arena, or allow robots to cooperate and link skills, which will increase more interactivity and the fun of teamwork. In addition to simple rotation and movement, perhaps adding some collaborative tasks or challenges can bring more strategic thinking to players.
I love the vibrant and clean design of your scene! The simple geometric shapes and use of color give it a fun and playful feel. The use of trees and the structure of the water body add great depth to the environment, making it feel more alive. My only suggestion would be to add a little more detail to the objects in the background, especially the mountains, to make them feel more natural and less blocky.
Your tank really has a sense of design, the details of the red star are very eye-catching, the whole style looks simple but not monotone, and the location of the river and bridge in the scene is also handled with a sense of hierarchy, which is visually comfortable. The logic of the button is very clear, and you know where to click without any guidance. The gray buttons on a dark background provide good contrast, and the button color status provides users with easily recognizable visual feedback when they interact with these buttons.

