I like the core setup of the tank scene—it’s clear and responsive—but I think the pacing could be improved with a bit more variation. Most enemies appear at similar speeds and in similar places, so after a few minutes the challenge feels a little predictable. Maybe adding moving obstacles, randomized enemy spawns, or even a timed score challenge could help increase replayability. Overall the foundation is great, and I’d love to see more dynamic elements layered on top.