Thank you! <3
IcyQuill
Creator of
Recent community posts
Wow, that’s a great comment! Thanks a lot for all your feedback and suggestions, they’re super helpful. I’ll try to answer each of your points!
Sound:
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I agree, the music can get a bit repetitive as progression goes on. This is probably my weakest area in game dev. Do you know any games I could check out that handle this well?
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I’m currently refactoring the audio system and lowering the pitch of some sounds.
UI:
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Thanks for the suggestions, I’ll work on improving the UI/UX.
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Settings will be added in-game in the next update.
Gameplay:
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Overheal + Absorption: I think I’ll make it so that auto-collect also triggers on-collect effects.
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Endgame and levels: this is a tough one. I’m trying to find a solution without changing the game too much. Do you have any suggestions?
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Resources: I’ll try to improve the resource balance.
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Umbracite: the final game will include different ways to sink Umbracite.
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Auto-collect after finishing a level: we’re reworking how level completion works. Maybe the level won’t end until every resource is collected.
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Clicking on the ground: we’re implementing this!
I would love to talk with you about game design. Would you mind joining this Discord server? (https://discord.gg/ep4t93D93p)
1) We found that the lofi music was relaxing with this kind of game. But I get what you mean by that!
2) We enabled the autoclick by default in this demo (you can disable in the settings). But after many feedbacks like yours we are going to rework it, maybe with a button that let you toggle between auto and manual (WIP).
3) I would like to know your opinion on the game design. I hope you will join the server.
Thanks for the suggestions!!
