Wow, that’s a great comment! Thanks a lot for all your feedback and suggestions, they’re super helpful. I’ll try to answer each of your points!
Sound:
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I agree, the music can get a bit repetitive as progression goes on. This is probably my weakest area in game dev. Do you know any games I could check out that handle this well?
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I’m currently refactoring the audio system and lowering the pitch of some sounds.
UI:
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Thanks for the suggestions, I’ll work on improving the UI/UX.
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Settings will be added in-game in the next update.
Gameplay:
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Overheal + Absorption: I think I’ll make it so that auto-collect also triggers on-collect effects.
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Endgame and levels: this is a tough one. I’m trying to find a solution without changing the game too much. Do you have any suggestions?
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Resources: I’ll try to improve the resource balance.
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Umbracite: the final game will include different ways to sink Umbracite.
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Auto-collect after finishing a level: we’re reworking how level completion works. Maybe the level won’t end until every resource is collected.
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Clicking on the ground: we’re implementing this!