The detail on this is wonderful. Truly made by a fan-- was so excited to find Wash's dinosaurs and the cans with all the labels ripped off by River :D
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Very cool proof of concept! I learned a lot from playing this, and had fun too. Gotta say, even though it goes against the central premise of the game, I really wanted to smack missiles out of the sky with my hands!
Love the creativity in putting together a totally unique control scheme. And you get major bonus points for sharing your source code. Also I found this to be genuinely terrifying-- so much so that I kept accidentally pressing the grip buttons to warp, and then dying when I couldn't find myself!
So cool to see a 3rd person VR game! Love the level design, art style, and concept-- great way to take the roll-a-ball unity tutorial and do something really cool with it. I did feel nauseated very quick while playing, particularly when coming down from a jump. Really liked playing the Non-VR version afterwards though!
I recommend unlocking the camera from the ball on the y-axis, so when you jump the camera doesn't jump as well. And for the non-VR version, make it possible to turn the camera with just a game controller ;)
Awesome!! Our team talked about a human tetris game but didn't think we could pull it off in the 48 hours. Really love what you guys have done with just the DK2 and a controller, and also great idea to have the second camera visible to help position yourself. I hope you have a vive someday to add hand controls and wider positional tracking. Yahoo!
Holy goodness guys this is so cool. I don't have a vive, but just shooting those beams with the mouse was a ton of fun, and gorgeous to look at. Did you make these assets yourself? There's some real talent at work here!
Cool concept, visuals, and music! For some reason my controller wasn't stealing properly (holding x didn't usually work), and the movement was a little wonky. Also the top view's grainy effect, while cool, made me a little nauseated. Would also be fun if there were cops roaming around the level looking out to stop you :P
Really love this! Feels like a complete experience-- even love the audio. I wish this was something they gave us in architecture school to teach spatial reasoning. Well done, well done sir!
Very cool idea, but it made me nauseated pretty quick, partly because of the flashing light on the mountains, and partly because of all the spinning involved. I think you might be onto something though-- this is one of most creative ideas for a VR puzzle game I've seen!
Very cool guys! I see both our teams took an interest in miniaturization and jump-to movement :)
Love the art style and soundscape. I was only able to find two crystals/runes. I found a fairy thing but couldn't interact with it. Was I supposed to?
Ahhh you're right Panajoti! I never updated to the newest Oculus runtime, so I never had a problem. Well, it works through 1.1, but not with the newest. New version uploaded, though now some elements of the game are broken :/
Me too! I was just about to post my ratings when I saw they were over. Also, how did so many games score poorly on 'must be for the HTC Vive?' Pretty sure ALL of these were for the HTC Vive, and therefore all deserve perfect marks there :/
haha I love how focused you are. Super dedicated to your own game, then methodically trying out everyone else's quicker than I'm sure many of us have (I've still only tried out 3 so far and, knowing me, probably won't finish the rest until this weekend). How do you do it?? :)