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IanMacQ

18
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A member registered Nov 29, 2023 · View creator page →

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The slowly diminishing gold pile is really well done. I felt the balance was a bit off, as it seemed the clicking was way more powerful than the thief's.

The cut scenes were really cool! The gameplay was pretty fun and I really liked the inclusion of the rocks, although I was hoping for more variety as the game continued.

The art is really great, with the only minor complaint being that it was a bit difficult to tell the difference between the borders of the map and background set pieces. The movement felt a bit slow and I felt as though I would often get stuck on invisible borders. I wish there was more levels as well.

The art is really great, with the only minor complaint being that it was a bit difficult to tell the difference between the borders of the map and background set pieces. The movement felt a bit slow and I felt as though I would often get stuck on invisible borders. I wish there was more levels as well.

Typically I feel anti gravity in games just makes the player floaty, but this was an interesting take on anti gravity by making it a tradeoff where you lose gravity but also control. I wish the game was a bit longer with more puzzle sections.

Typically I feel anti gravity in games just makes the player floaty, but this was an interesting take on anti gravity by making it a tradeoff where you lose gravity but also control. I wish the game was a bit longer with more puzzle sections.

Really great graphics and theme, really difficult though. I tried ~10 times on the first staircase-esque jumps and was never able to make it. I also ran into a small issue where pressing "w" or "space" would barely jump, while pressing the up arrow would jump way higher

The art is really well done and the concept is novel. The strategy felt a bit broken as I often was just throwing away as many cards as possible to chase a royal flush. I also wish the UI for the suits was more clear, it was difficult to tell what suit each card was as they blended together.

The art is really well done and the concept is novel. The strategy felt a bit broken as I often was just throwing away as many cards as possible to chase a royal flush. I also wish the UI for the suits was more clear, it was difficult to tell what suit each card was as they blended together.

Really well polished, the art, music, and writing are fantastic. Only minor complaint with the UI is that the sword spin was painfully slow once I was multiple encounters in and understood the mechanics.

The risk management is novel and works really really well, opening up strategies for minimizing deaths or getting OP characters. I think the enjoyment and strategizing is lessened though by not knowing what you are risking, sometimes it was instant death, and other times it is a single HP. It also seemed like there was way too often that I was getting into completely unwinnable encounters.

The dual health bars is a really neat concept, trying to hit middle ground of enough life but not more. It was a bit too difficult for me though, especially with the long fall and having fall damage.

Game is well polished, music and sound fits very well. The gameplay loop is enjoyable the first few times but does start to be stale after a couple run, and I wasn't sure if I was supposed to be able to reach the chest or not.

Game is well polished, music and sound fits very well. The gameplay loop is enjoyable the first few times but does start to be stale after a couple run, and I wasn't sure if I was supposed to be able to reach the chest or not.

Super fun and addicting! Music and sound was great. Only minor negative is that some of the upgrades i.e. profit seemed way too OP

I liked the art and sound they were pretty good. The whole framework seemed like it could be pretty interesting too. I feel like there was not enough to do though once you put down your mines, then it felt like you just needed to sit idle.

There is a button at the top of the screen that says “JUMP”, that you can press when you think you are in the right spot.

Art and music are phenomenal!

Really interesting how the bubble wand changes the dynamic from a pure turn based game to a bit more dynamic combat situation. The story is also pretty fun and interesting, and the music is amazing!