The slowly diminishing gold pile is really well done. I felt the balance was a bit off, as it seemed the clicking was way more powerful than the thief's.
IanMacQ
Creator of
Recent community posts
The art is really great, with the only minor complaint being that it was a bit difficult to tell the difference between the borders of the map and background set pieces. The movement felt a bit slow and I felt as though I would often get stuck on invisible borders. I wish there was more levels as well.
The art is really great, with the only minor complaint being that it was a bit difficult to tell the difference between the borders of the map and background set pieces. The movement felt a bit slow and I felt as though I would often get stuck on invisible borders. I wish there was more levels as well.
Really well polished, the art, music, and writing are fantastic. Only minor complaint with the UI is that the sword spin was painfully slow once I was multiple encounters in and understood the mechanics.
The risk management is novel and works really really well, opening up strategies for minimizing deaths or getting OP characters. I think the enjoyment and strategizing is lessened though by not knowing what you are risking, sometimes it was instant death, and other times it is a single HP. It also seemed like there was way too often that I was getting into completely unwinnable encounters.
