I really like this concept. Seeing the 'unharvested' counter pop up was quite chilling.
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Really impressive production values, you can tell a lot of love went into this. As you expand the game, I hope you pay a lot of attention to the writing as well. It felt awkward a number of times in the demo, and it would be a shame if that kept the game from reaching its full potential.
It was almost impossible for me to be able to click on items in my inventory to use them. The poor controls combined with the permadeath made for a frustrating experience. I like the look and concept of the game, though, and I would like to play an updated version
A short but sweet game with lovely character art, about a girl who gets caught up mysterious goings-on when she goes to inquire about the health of the land's beloved Empress. The story does follow a lot of Japanese storytelling tropes, which can feel awkward if you aren't used to them. Unfortunately, the English translation is quite awkward as well.
I like the concept of this game, and think it has potential, but I feel like it needs to be more challenging, or introduce more wrinkles into the combat system, to really hold my interest. The most frustrating bug I encountered is when an enemy unit doesn't do anything on their turn, forcing me to restart from the most recent checkpoint. I got so frustrated with that bug I didn't even finish :(