This should be in every Fate GM's toolbox. Valuable advice on how create opposition for your players, from different classes of enemies, to traps and barriers. Also has a variety of example enemy lists - whatever setting or genre you're playing in, you are bound to find something you can use
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There are a lot of great Fate games out there, but I still think this is the best one.
+ The setting of the Atomic Robo comics is incredibly fun, and the comic art used to illustrate the book is excellent.
+ The rules are explained in a tone that is conversational yet specific, and illustrated with comic panels to show how the game emulates its genre. IMHO this book is the best way for new players and GMs to come to grips with how fate works.
+ It also introduces new, valuable mechanics to the Fate toolbox. There are rules for superpowers, inventing new tech (which can also be used for rituals or long-term projects), and improvising solutions to mysteries. Additionally, many of these are tied to being good at science, so less action-oriented characters get to do lots of cool stuff!
- The only complaint I have is that so-called 'EZ character creation' is actually kind of confusing in practice, at least the first time! Still faster than most other RPGs.
Really impressive production values, you can tell a lot of love went into this. As you expand the game, I hope you pay a lot of attention to the writing as well. It felt awkward a number of times in the demo, and it would be a shame if that kept the game from reaching its full potential.
It was almost impossible for me to be able to click on items in my inventory to use them. The poor controls combined with the permadeath made for a frustrating experience. I like the look and concept of the game, though, and I would like to play an updated version
A short but sweet game with lovely character art, about a girl who gets caught up mysterious goings-on when she goes to inquire about the health of the land's beloved Empress. The story does follow a lot of Japanese storytelling tropes, which can feel awkward if you aren't used to them. Unfortunately, the English translation is quite awkward as well.
I like the concept of this game, and think it has potential, but I feel like it needs to be more challenging, or introduce more wrinkles into the combat system, to really hold my interest. The most frustrating bug I encountered is when an enemy unit doesn't do anything on their turn, forcing me to restart from the most recent checkpoint. I got so frustrated with that bug I didn't even finish :(