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Just played this today - and it was great! Everyone had fun, and we all agreed that it really felt like an extended episode of a certain anime.  Our characters infiltrated a hospital, stole a tranquilizer machinegun, crashed a shopping cart, and finally cornered our bounty in a run-down aquarium - only to see them eaten by a shark.  But we did stock up on bean dip!

As for questions and areas that could be tightened up:

* I think the game could use a character sheet - I made one up in Google Sheets, but then kept realizing that I had left something out, and had to edit it.  Maybe it could be combined with the player aid you are working on?

* Injuries/Conditions are introduced in sort of a piecemeal fashion.  You don't learn for a few pages after they are first mentioned what they mechanically do - take you halfway to being knocked out.  In part because of that, partly because I misread the rules, we didn't do much with them - usually we would add some sort of narrative twist or complication to the character's success (i.e. you get through the door BUT now the guards are on high alert).  And since we would do 2 or 3 rolls in each of our solos, there is the possibility that someone could have taken two injuries before we got to the Headout - what would happen then?

* I could see a slightly different player group struggling to find the flow of collaborative narration early on - maybe a slightly more structured opening, that holds the players' hands through introducing story elements and complications for each other, would be useful?

Again, great game, 5/5 would complain about having to eat vegetables again.  Thank you for making it!

Also if you are still doing promotional sketches, I would love to have you sketch my bounty hunter!  His name is BRADBURY 'SHARKTOOTH' PYLE, he is a COOL OPERATOR with BLUE CYBER EYES, and he is a FUGITIVE from the corporation that raised him.

Thank you for the feedback! Character sketch of SHARKTOOTH is incoming!

I think the version I uploaded today addresses a lot of your points above, please let me know if it helps.

As for the injuries/conditions, you played it exactly right with the "narrative" cost--they don't have to be physical injuries. You might owe someone a favor, or alert the guards, or trash your ship or whatever. All perfectly troperific.

Regarding the character sheet, there is now a character keeper that will continue to be updated, and there will be a section on the player aid as well.

Here’s “Sharktooth”! Thanks for taking me up on the art offer!

(2 edits)

Duuuuuuude!

Making this my sig pronto! :)