Oh wow thanks, that sounds like it will help a lot with improving Bonds of Steel. One of the players of my DS group plays Fabula Ultima but has never told me about this. I want to use Bonds of Steel next session w that group so if i look into that system by then already it mighy a nice surprise for him :-D
Iamstevo
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Yes, "Two Idiots in a Trenchcoat" is a bit too weak and specific in hindsight. It is inspired by the Dazzler perk so could use a similar boost.
The creation of the different rewards was tricky because of exactly what you wrote: Coordinated Attack is so good, why take anything else? So I had to walk a like between writing easy-to-use general abilities but then them being too strong through their ubiqituous use. Another goal I had given myself with these rewards was to create options for "martial" classes to do useful stuff outside of combat, like most caster classes can do.
I will think of more rewards snd see how I can make them strong(er) contenders for a choice of reward.
I think this is how Daggerheart does it, yes. I think that is totally valuable too. The party knowing each other, at least partially, before the campaign starts is a classic trick to help getting the game going, so yes, it can be totally used for heroes that already know each other from stuff before the campaign!
Thank you! The art was done by my good friend NorthlyArt (https://www.instagram.com/northlyart/.
Yes indeed, I the mechanics part of the rewards definitely need some clean up language-wise, balacing and expansion.
Thank you so much for your feedback, suggestions to fix and cool ideas for more! It's my first time publishing smth and I am especially lucky thats it's in a community as supportive as this one!
Im much more experienced in 5e than Draw Steel so everyone is totally right with critizism about the balance between the rewards. I had to find line between the core abilities in Draw Steel that each give classes their own, unique identity and on the other hand finding something akin to tag team moves in Daggerheart that are more a "generic teamwork move, whatever, just narrate it in a cool way". The latter is VERY easy to use but has the potential problem of washing away differences between the classes and on top, being the obvious choice to pick.
For the "extended version" I was thinking of putting bonds back in that i had to cut, as well as a few more rewards that were a bit too underdeveloped.
I am especially happy you like the bonds! I created them by thinking of my many adventuring parties i had been part of or GMed for and thought of bonds that these heroes would have, so weirdly, that part of the pdf is almost tested even 😁
I like the idea that the feast is attracting interesting NPCs like the mysterious beggar or the giant and that the defeated (?) solo creature is used to not just host a feast but also decorate the great hall.
However, do those project point numbers add up? Building the hall for 300 pts is only worth a +1 for the host feast roll, which is another 80? I assume the whole group of heroes will attend the feast and benefit from being "Well fed"?
I like the idea that the feast is attracting interesting NPCs like the mysterious beggar or the giant and that the defeated (?) solo creature is used to not just host a feast but also decorate the great hall.
However, do those project point numbers add up? Building the hall for 300 pts is only worth a +1 for the host feast roll, which is another 80? I assume the whole group of heroes will attend the feast and benefit from being "Well fed"?
