Thank you so much for your feedback, suggestions to fix and cool ideas for more! It's my first time publishing smth and I am especially lucky thats it's in a community as supportive as this one!
Im much more experienced in 5e than Draw Steel so everyone is totally right with critizism about the balance between the rewards. I had to find line between the core abilities in Draw Steel that each give classes their own, unique identity and on the other hand finding something akin to tag team moves in Daggerheart that are more a "generic teamwork move, whatever, just narrate it in a cool way". The latter is VERY easy to use but has the potential problem of washing away differences between the classes and on top, being the obvious choice to pick.
For the "extended version" I was thinking of putting bonds back in that i had to cut, as well as a few more rewards that were a bit too underdeveloped.
I am especially happy you like the bonds! I created them by thinking of my many adventuring parties i had been part of or GMed for and thought of bonds that these heroes would have, so weirdly, that part of the pdf is almost tested even 😁