Oh, and also, if you could give feedback on the monetary system as far as values of items, maybe I could do better visualizations to make them worth more, etc? Just thinking aloud. Thank you community
mojogo
Creator of
Recent community posts
Hey all! I have had my project in the 'Development' stage since after initial version and I don't have anyone to give feedback on how its doing so far on their end and what they might find wrong with it if anything so far that I can improve on before I go and add many more MVP stuff to it and get lost in the code! So I am respectfully requesting if anyone would like to try the game out and give me feedback on anything they find not fun, unsettling, boring, or have any ideas on future updates that I don't possibly already have in my roadmap.md file.

The game is a social multiplayer game with characters you can customize and chat with others, view their stats, compete in leader-boards, etc. The goal eventually is to add mini-games to this as right now it does have a very 'Lobby' feel to it with no where to roam quite yet. I spend an enormous amount of time setting up a real server and setting it up so that anyone can join once authenticated, etc.
I came up with the idea from my son playing a VR game that game with his quest vr headset, which was something he mentioned about being in a 3d world together with other people and you can just chill and it was really fun he said. SO, I wanted to make one like that but not VR (yet hehe), and the idea just started to expand. I am hoping to expand it as time goes since this is my only real project I have made with such professionalism in the colors, functionality, and game-play thus far. Most of the time I just hobby around. This time, I really believe this can become really fun (once I censor the chat lol).
I appreciate you guys if you can try it out and its for windows only right now because all I have is a simple little laptop for now. I am creating it in Godot 3.6.2 and it is challenging to say the least, BUT VERY therapeutic and rewarding. SO right now I decided to post this because I feel stuck and I think that is when its a great time to reflect and get feedback. Thus far, I have had two players other than myself and my test player I use. SO please help out if you can and if you don't like it, that is respected also! I need honesty!
The goal here: Feedback on what works, what doesn't. Feedback on feel/game-play mechanics so far. Other feedback welcome!
Thank you! The game is called Hangout, and its in my profile, but here is the link: https://iammojogo.itch.io/hangout (should work?)
## Version 1.2.0 (January 3, 2025)
### New Features
- **Options Menu** - Accessible from main menu with three tabs: Audio, Display, Controls
- **Audio Settings** - Master, Music, and SFX volume sliders with separate audio buses
- **Display Settings** - Fullscreen toggle, VSync toggle, Mouse sensitivity slider
- **Keybinding System** - Rebindable keys for movement, jump, energy light, and spirit sense
- **Settings Persistence** - All settings save locally per player and load automatically
- **Screen Shake** - Camera shakes when taking damage for impact feedback
### Improvements
- All game audio now properly routed through Music or SFX buses
- Background music uses Music bus
- Player sounds (jump, shoot, hurt) use SFX bus
- Spirit attack sounds use SFX bus
### Bug Fixes
- Fixed premature game over in co-op when one player respawns (race condition with network timing)
- Added 0.5 second delay before game over check to allow respawn RPCs to arrive
- Position sync no longer overwrites death state (prevents stale data conflicts)
- Added death guards to prevent multiple death triggers
I have a new version coming out probably tonight or tomorrow. Expect issues lol. But I have no one else to help test :P. Changes were made recently upon request and additional things added to RPC syncing and visualizations and AI mechanics :). I also have a base storyline now even though its not a campaign style game as of yet. "You are a spirit who lost the ability to pass through objects and defend fully. Your goal is to eliminate hostile spirits that want to send you to the Endless Place - a void with no peace, no journey, no reward of the afterlife." thoughts?
Perfect thank you :) SO Ill add the cooldown for shoot and in fact, Ill add manual and auto triggering for weapons! I will add a parameter around the player so that no enemies will spawn near them, and I am JUST about to upload some spooky background sound that is much better than the broadband noise :). Thank you for the heads up!
https://iammojogo.itch.io/universal-template-for-godot-games-3x
💬 Feedback Needed!
This is a testing phase - your feedback shapes the final product:
- What features do you want to see?
- What's confusing or unclear?
- What worked great?
- What broke? (Please include error logs!)
Comment below or reach out directly - all feedback is valuable!
🙏 Credits
Template by iammojogo - pushing the boundaries of what's possible in Godot.
Check out my other projects on itch.io and support development on Patreon!
I have been working on a 2d game the past week and it is coming together well! It is about getting through mazes and each level is different! I have currently 20 levels to complete and it is not easy! In fact, I may need feedback on how fast the time goes if its balanced for you guys lol. Give it a try and feel free to comment, criticize, and show concern! Speed Trace [ALPHA] by mojogo
The project is my Fluid Dynamix: Fluid Dynamix by mojogo Just wanted to show some upcoming things Im working on :)
I am creating a fully working accurate aero/hydro dynamic system in Godot 3.6 with regular nodes using NONE of the internal phsyics other than choosing to utilize Bullet Engine for gravitation I imagine. I wanted to try something different and all of the fuild sims I see on here are either 2d, similar, or just not ready for game development quite yet. So this is my attempt at prototyping one in an underdog engine ;). Let me know what you think so far! It utilizes webGL, so keep that in mind when you run it as integrated graphics for your browser may not be sufficient and if you do use integrated, enable hardware acceleration if you can. It helps a lot. That goes for any html5 that I know of. So yes, this is only html5 right now but let me know your thoughts and please dive into discussions if you like on the page. LINK: Fluid Dynamix by mojogo



