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mojogo

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A member registered Oct 05, 2025 · View creator page →

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## Version 1.2.0 (January 3, 2025)

### New Features

- **Options Menu** - Accessible from main menu with three tabs: Audio, Display, Controls

- **Audio Settings** - Master, Music, and SFX volume sliders with separate audio buses

- **Display Settings** - Fullscreen toggle, VSync toggle, Mouse sensitivity slider

- **Keybinding System** - Rebindable keys for movement, jump, energy light, and spirit sense

- **Settings Persistence** - All settings save locally per player and load automatically

- **Screen Shake** - Camera shakes when taking damage for impact feedback

### Improvements

- All game audio now properly routed through Music or SFX buses

- Background music uses Music bus

- Player sounds (jump, shoot, hurt) use SFX bus

- Spirit attack sounds use SFX bus

### Bug Fixes

- Fixed premature game over in co-op when one player respawns (race condition with network timing)

- Added 0.5 second delay before game over check to allow respawn RPCs to arrive

- Position sync no longer overwrites death state (prevents stale data conflicts)

- Added death guards to prevent multiple death triggers

That looks awesome!

I have a new version coming out probably tonight or tomorrow. Expect issues lol. But I have no one else to help test :P. Changes were made recently upon request and additional things added to RPC syncing and visualizations and AI mechanics :). I also have a base storyline now even though its not a campaign style game as of yet. "You are a spirit who lost the ability to pass through objects and defend fully. Your goal is to eliminate hostile spirits that want to send you to the Endless Place - a void with no peace, no journey, no reward of the afterlife." thoughts?

I actually came up with a great idea I am going to be implementing over the next few weeks (or one if I can get things to go right lol). Stay tuned!

Perfect thank you :) SO Ill add the cooldown for shoot and in fact, Ill add manual and auto triggering for weapons! I will add a parameter around the player so that no enemies will spawn near them, and I am JUST about to upload some spooky background sound that is much better than the broadband noise :). Thank you for the heads up!

I accept free speech here. All bad and good comments. Im not one of those filter people. I like honestly and feelings. Post anything here you like or dont like and we can chat! Any criticism and all is welcome. 

Post your ideas here and Ill see if it fits the flow

Post anything you find wrong here and Ill fix it. 

There is a lot going on sometimes, so we can miss things. Thank you for being a moderator

Thank you for pointing that out. A screenshot will be added to the post

(1 edit)

https://iammojogo.itch.io/universal-template-for-godot-games-3x

💬 Feedback Needed!

This is a testing phase - your feedback shapes the final product:

  • What features do you want to see?
  • What's confusing or unclear?
  • What worked great?
  • What broke? (Please include error logs!)

Comment below or reach out directly - all feedback is valuable!

🙏 Credits

Template by iammojogo - pushing the boundaries of what's possible in Godot.

Check out my other projects on itch.io and support development on Patreon!

I have been working on a 2d game the past week and it is coming together well! It is about getting through mazes and each level is different! I have currently 20 levels to complete and it is not easy! In fact, I may need feedback on how fast the time goes if its balanced for you guys lol. Give it a try and feel free to comment, criticize, and show concern!  Speed Trace [ALPHA] by mojogo

The project is my Fluid Dynamix: Fluid Dynamix by mojogo Just wanted to show some upcoming things Im working on :) 

I got 8 bounces in a row :)

That's a cool idea, especially opening things like a key synchronization with the movements :). Could be some neat animations!

I am creating a fully working accurate aero/hydro dynamic system in Godot 3.6 with regular nodes using NONE of the internal phsyics other than choosing to utilize Bullet Engine for gravitation I imagine. I wanted to try something different and all of the fuild sims I see on here are either 2d, similar, or just not ready for game development quite yet. So this is my attempt at prototyping one in an underdog engine ;). Let me know what you think so far! It utilizes webGL, so keep that in mind when you run it as integrated graphics for your browser may not be sufficient and if you do use integrated, enable hardware acceleration if you can. It helps a lot. That goes for any html5 that I know of. So yes, this is only html5 right now but let me know your thoughts and please dive into discussions if you like on the page. LINK: Fluid Dynamix by mojogo