Sure! I projected what the camera was seeing onto a render texture. Then, I had the render texture display at a lower resolution to achieve the pixelated effect (about 400 x 226).
iamcheeze
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Thank you for playing!
When I think about snowy areas, I think about the expansive, cold atmosphere that they give off. I also think about the sense of nostalgia I get from snowy areas, and how much fun they were playing in them as a kid. So I decided to make the main melody have this thick, hazy feeling, but simple chord progressions to give into the playful nature of it.
I really enjoyed the unique narrative! I haven't seen anything like this so far.
I read that this was your first game jam. My first game jam was the GMTK Game Jam in 2020. It was also my first game!
I hope you learned a lot from this experience, as I did back then. Game jams are so much fun, and I hope you continue to make games!
One of my favorite games of the jam!
The paper scanned art style gives such a unique feel to the game.
The crumpling sound for the text box is so perfect it makes it really satisfying to interact with the objects in the room. The text itself being hard to read also makes interesting to decipher along with the cutscenes.
I was really shocked by the surprise ending, I did not expect it at all. Going from a 2D chaotic stylized atmosphere to this more polished 3D one caught me off guard. The music changing between these two areas highlights how different they are as well. The 2D section is a very simple melody while the more "realistic" 3D section has a more layered instrumental.
Good luck during the jam!
Thanks for playing!
I am definitely going to add coyote time to the loop detection, it would solve the problem gracefully. Thanks for the suggestion!
As for who the player character is, I think I'm going to leave that up to player interpretation. I was thinking about adding a story, but I wanted to focus on making the gameplay the best it could be.
Your game was a lot of fun as well! The drawing mechanic was really intuitive and I love the fact that you added the translucent circle around your loop so you can see the area it will affect! All the different shapes you have to make for specific types of enemies was really unique as well.
Good luck during the jam!
Thanks for playing!
To complete a level, you need to get the correct percentage and also complete the loop.
The screenshot you have sent here shows that you did not finish the loop, which means you must have stopped moving at some point in the game or let go of the tread button. You can see when a loop has failed at the top of your screen during gameplay.
If you didn't do either of those, it might have been a bug I haven't caught. Is there a specific case where this occurs that you can replicate?
This is a really solid project for a first game!
The concept of stacking the bodies to fill up gaps was really interesting, and the split screen shows a lot of ambition! The cutscene in the beginning was also well illustrated.
Great job! My first game was also made during a GMTK Game Jam a few years ago.
Keep making games!
I love the movement in this game!
It would have been easy to make it a regular top-down game with static movement, but the sliding works well with this type of gameplay. I think it really captures the essence of being a sheep-herding dog. The trail effects help convey the movement as well.
The unique sheep types were cool too! It was fun to figure out the unique behaviour behind all of them.
Pair all of this with a charming art style, and it's a really solid experience!
Good luck during the jam!





















