Thank you so much! The main idea with system for responses was that you would basically be able to input as many words as you want, and then a script parses through the words you've chosen and finds one that seems the most shocking, and plays the dialogue option for that. I think that system makes sense, cause if you were to say a bunch of random words to someone in real life like that, I think the person you're speaking to would try to grasp on to the one they found the most interesting and try to make sense of it from there.
iamcheeze
Creator of
Recent community posts
The polish on this game is phenomenal! I had so much fun stacking the pieces of the tower in just the right order for it to stay stable. It's really fun trying to find some kind of equilibrium between all the different pieces; it's like playing reverse Jenga, where you're adding pieces instead of replacing it.
Thank you for playing!
When I think about snowy areas, I think about the expansive, cold atmosphere that they give off. I also think about the sense of nostalgia I get from snowy areas, and how much fun they were playing in them as a kid. So I decided to make the main melody have this thick, hazy feeling, but simple chord progressions to give into the playful nature of it.
I really enjoyed the unique narrative! I haven't seen anything like this so far.
I read that this was your first game jam. My first game jam was the GMTK Game Jam in 2020. It was also my first game!
I hope you learned a lot from this experience, as I did back then. Game jams are so much fun, and I hope you continue to make games!
One of my favorite games of the jam!
The paper scanned art style gives such a unique feel to the game.
The crumpling sound for the text box is so perfect it makes it really satisfying to interact with the objects in the room. The text itself being hard to read also makes interesting to decipher along with the cutscenes.
I was really shocked by the surprise ending, I did not expect it at all. Going from a 2D chaotic stylized atmosphere to this more polished 3D one caught me off guard. The music changing between these two areas highlights how different they are as well. The 2D section is a very simple melody while the more "realistic" 3D section has a more layered instrumental.
Good luck during the jam!
Thanks for playing!
I am definitely going to add coyote time to the loop detection, it would solve the problem gracefully. Thanks for the suggestion!
As for who the player character is, I think I'm going to leave that up to player interpretation. I was thinking about adding a story, but I wanted to focus on making the gameplay the best it could be.
Your game was a lot of fun as well! The drawing mechanic was really intuitive and I love the fact that you added the translucent circle around your loop so you can see the area it will affect! All the different shapes you have to make for specific types of enemies was really unique as well.
Good luck during the jam!
























