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iamcheeze

181
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29
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A member registered Jul 09, 2020 · View creator page →

Creator of

Recent community posts

Sure! I projected what the camera was seeing onto a render texture. Then, I had the render texture display at a lower resolution to achieve the pixelated effect (about 400 x 226).

Thank you so much!

Your game was really polished and the idea of the bouncing DVD logo was really unique! The art style was really well done and it made me feel like I was watching an old TV.

Good luck during the jam!

Thank you so much!

Your game was so amazing! You totally nailed the juice, and the concept was really interesting and unique! It was really fun and intuitive to jump while sliding as well, excellent job. The soundtrack is really well made and fits the game's aesthetic perfectly!

Thank you!

I loved your game as well. The idea to not bump into your own past versions of yourself was really interesting, and the diner setting made perfect sense for that. The music becoming muffled when you run out of time was a great addition too.

Thank you!

Your game was a lot of fun as well. I love the little hitstop once you complete a loop, it adds to the overall game feel very nicely.

Thank you so much!

I appreciate the suggestion!

Thank you for playing!

When I think about snowy areas, I think about the expansive, cold atmosphere that they give off. I also think about the sense of nostalgia I get from snowy areas, and how much fun they were playing in them as a kid. So I decided to make the main melody have this thick, hazy feeling, but simple chord progressions to give into the playful nature of it.

Really interesting concept.

The different colors for the typing minigame helped me understand if I was on the right track or not.

Good job!

Thank you so much!

Thank you so much!

Thank you!

I enjoyed the screen boundary looping mechanic in your game as well!

Thank you for playing!

The comparison to the cookie game in Squid Games wasn't one I had thought of before.

That's really creative!

Thank you for playing!

The art was really good!

One tip about importing pixel art into Unity: make sure you turn off the bilinear filter in the image import settings so it looks crisp on screen.

If you have some time on your hands, feel free to check out my submission too :)

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Yes it's very cool! The title was pretty funny too.

If you have some time on your hands, feel free to check out my submission too :)

Fun use of the theme :)

I liked playing around with the turn sensitivity slider to find the right setting.

Thank you for playing!

I enjoyed your game as well, the mythological base for the story was really interesting and I like how you incorporated it into the gameplay.

I really enjoyed the unique narrative! I haven't seen anything like this so far.

 I read that this was your first game jam. My first game jam was the GMTK Game Jam in 2020. It was also my first game!

I hope you learned a lot from this experience, as I did back then. Game jams are so much fun, and I hope you continue to make games!

Awesome!

Tell me what you think of it when you try it out.

You have a good sense of art direction!

If you have some time on your hands, feel free to check out my submission too :)

Gorgeous pixel art and soothing music with strategic track building gameplay makes this really comforting!

Great work!

I like the idea of using the screen boundaries that you find in old arcade games as the looping mechanic!

 The parallax is well done and adds a nice amount of polish to this game.

I'm interested to see what kind of mechanics will be implemented in the final release!

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One of my favorite games of the jam!

The paper scanned art style gives such a unique feel to the game.

The crumpling sound for the text box is so perfect it makes it really satisfying to interact with the objects in the room. The text itself being hard to read also makes interesting to decipher along with the cutscenes.

I was really shocked by the surprise ending, I did not expect it at all. Going from a 2D chaotic stylized atmosphere to this more polished 3D one caught me off guard. The music changing between these two areas highlights how different they are as well. The 2D section is a very simple melody while the more "realistic" 3D section has a more layered instrumental.

Good luck during the jam!

The sound design is nice and switching between sides to defend the heart is satisfying.

Good work!

The art style is really nice!

I love that the blue screen actually feels like a blue screen and you can't really skip out of it you just have to wait until your computer restarts.

Thanks for playing!

I am definitely going to add coyote time to the loop detection, it would solve the problem gracefully. Thanks for the suggestion!

As for who the player character is, I think I'm going to leave that up to player interpretation. I was thinking about adding a story, but I wanted to focus on making the gameplay the best it could be.

Your game was a lot of fun as well! The drawing mechanic was really intuitive and I love the fact that you added the translucent circle around your loop so you can see the area it will affect! All the different shapes you have to make for specific types of enemies was really unique as well.

Good luck during the jam!

Thank you! 

I do agree that there isn't really a story in the game, I just focused on making fun gameplay this time around.

Your game was a lot of fun to play, too! The card combination mechanic was interesting. It had a good amount of polish in terms of animation and sound effects as well.

Thank you so much!

You can also use the shift key to tread as well if that makes the game more comfortable for you.

I enjoyed your game a lot as well! The premise was really unique.

Thank you for playing!

I appreciate the feedback.

Thank you!

Thank you so much!

Thanks for playing!

To complete a level, you need to get the correct percentage and also complete the loop.

The screenshot you have sent here shows that you did not finish the loop, which means you must have stopped moving at some point in the game or let go of the tread button. You can see when a loop has failed at the top of your screen during gameplay.

If you didn't do either of those, it might have been a bug I haven't caught. Is there a specific case where this occurs that you can replicate?

This is a really solid project for a first game!

The concept of stacking the bodies to fill up gaps was really interesting, and the split screen shows a lot of ambition! The cutscene in the beginning was also well illustrated.

Great job! My first game was also made during a GMTK Game Jam a few years ago.

 Keep making games!

Thank you so much!

Your game was really cool too!

Thank you so much!

I appreciate the feedback. I did write the tutorial text in the description of the game if you need a clearer view of it.

Your game was a lot of fun as well! You have a unique take on the loop concept and the art is really cool!

Love the concept!

It's really fun to try to stop your clones in place to get the perfect positioning.

The bounciness of all the clones leads to intuitive and chaotic gameplay. 

Great work!

Thank you so much!

The water loop game you guys made was really fun as well!

I love the movement in this game!

It would have been easy to make it a regular top-down game with static movement, but the sliding works well with this type of gameplay. I think it really captures the essence of being a sheep-herding dog. The trail effects help convey the movement as well.

The unique sheep types were cool too! It was fun to figure out the unique behaviour behind all of them.

Pair all of this with a charming art style, and it's a really solid experience!

Good luck during the jam!

I totally understand, it didn't affect how much I enjoyed the game at the end of the day.

I hope you enjoy my game when you get to it!

The artwork is very well made!

The magic circles are super fun to pull off.

Good luck during the jam!