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iakul

2
Posts
A member registered Dec 24, 2023

Recent community posts

Found an apparent bug where if the firemen came to raid an empty hideout, they would keep raiding it everyday. I eventually moved someone to the hideout to get captured just to get the loop to stop. 

Also, while the graphical interface was ok for picking out members of my squad at the beginning, it becomes a PITA to navigate and drag around once you start expanding. I do like your idea of a graphical remake, but I found myself skipping the interface entirely by midgame and simply going to the profile of my founder or sub-leaders, and going down from there to find the ppl under them to locate the member I wanted

Having cleared the game twice and died at  the Wizard of Yendor 3 times, here are some of my thoughts regarding the current game balance.

1) Ranger and Duelist seem to be too similar. They only share 1 skill, but Strafe Attack is simply too good that these two feel like the only difference is how they resolve high priority targets to me. That and the duelist has a slightly rougher start due to starting without a ranged weapon.

2) 2-handed weapons seem... underwhelming. I think part of the reason is that they tend to appear quite late in the game, where defense becomes more important and when you have already started to commit to a build.

3) Of the 5 possible Wizard of Yendor mini-maps in the final stages, Ice seems to be the most difficult. Electric is interesting, in that it has the possibility of instadeath for the unwary player. Physical is also interesting, and it's likely you'll be forced to deviate from your usual strategy. Poison feels like it's somewhere in the middle, and Fire seems to be the easiest.