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iacore

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A member registered Nov 02, 2020 · View creator page →

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(1 edit)

Uh, now it’s another stacktrace

image.png

I extracted it and… same error window.

❯ ./AppRun
 ==> Performing warm boot.
   -> Runtime directory is /tmp/squashfs-root/usr/bin/
   -> Resource directory is /tmp/squashfs-root/usr/bin/
 ==> Running boot hooks.
 ==> Reloading foreign libraries.
   -> Loading foreign library #<LIBRARY LIBALLEGRO-NUKLEAR>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_VIDEO>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_TTF>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_PRIMITIVES>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_PHYSFS>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_MEMFILE>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_IMAGE>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_FONT>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_DIALOG>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_COLOR>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_AUDIO>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_ACODEC>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO>.
   -> Loading foreign library #<LIBRARY LIBFFI>.
 ==> Launching application.
 ==> Encountered unhandled error: Initializing display failed
 ==> Running quit hooks.
(1 edit)

I use Artix, with QTile as window manager. I have gtk3 and gtk2 libraries installed. I don’t think /org is a directory that I must have. Are you sure the game is coded correctly?

/org/gtk/libgtk/icons/48x48/status/image-missing.png

(1 edit)

wow

nice art and programming!

Can’t start on Linux

❯ ./mana-break-0.0.2-r15.AppImage
 ==> Performing warm boot.
   -> Runtime directory is /tmp/.mount_mana-bUGMSLK/usr/bin/
   -> Resource directory is /tmp/.mount_mana-bUGMSLK/usr/bin/
 ==> Running boot hooks.
 ==> Reloading foreign libraries.
   -> Loading foreign library #<LIBRARY LIBALLEGRO-NUKLEAR>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_VIDEO>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_TTF>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_PRIMITIVES>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_PHYSFS>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_MEMFILE>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_IMAGE>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_FONT>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_DIALOG>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_COLOR>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_AUDIO>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_ACODEC>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO>.
   -> Loading foreign library #<LIBRARY LIBFFI>.
 ==> Launching application.

(mana-break:795806): Gtk-WARNING **: 01:38:21.716: Could not find the icon 'dialog-error-symbolic-ltr'. The 'hicolor' theme
was not found either, perhaps you need to install it.
You can get a copy from:
	http://icon-theme.freedesktop.org/releases

(mana-break:795806): Gtk-WARNING **: 01:38:21.720: Could not load a pixbuf from /org/gtk/libgtk/icons/48x48/status/image-missing.png.
This may indicate that pixbuf loaders or the mime database could not be found.
**
Gtk:ERROR:../../../../gtk/gtkiconhelper.c:494:ensure_surface_for_gicon: assertion failed (error == NULL): Failed to load /org/gtk/libgtk/icons/48x48/status/image-missing.png: Unrecognized image file format (gdk-pixbuf-error-quark, 3)
Bail out! Gtk:ERROR:../../../../gtk/gtkiconhelper.c:494:ensure_surface_for_gicon: assertion failed (error == NULL): Failed to load /org/gtk/libgtk/icons/48x48/status/image-missing.png: Unrecognized image file format (gdk-pixbuf-error-quark, 3)
fatal error encountered in SBCL pid 795806 tid 797797:
Can't handle sig6 in non-lisp thread 0x70639fe006c0 @ 0x7063af3add0c

Remove the plugin if you can. It should fix the problem.

excellent programming

(1 edit)

the Linux release is broken since there is only x86 (32-bit)

❯ file ./Krypric_Linux_Data/Plugins/x86/ScreenSelector.so 
./Krypric_Linux_Data/Plugins/x86/ScreenSelector.so: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, BuildID[sha1]=d430884a7112ba9a3dcea4984fbf3e99196ce52d, with debug_info, not stripped

I don’t know why you need this plugin.

nice ice maze

(4 edits)

you can have Z cycle through three modes:

  • nothing. don’t show the block
  • block selection (up/down) & rotation (left/right)
  • block movement and placement

there is also the classical “X to select block/confirm placement, Z to cancel/pick up block”. you can swap X/Z.

also, put the block selector (the horizontal slot machine thing) outside the playable area. it makes looking at the level a bit clearer.

the ice block is pretty paradoxical to me.

long distance move, single tile move -> paradox (the ice should have slid on the first turn.

Well polished! The controls is a bit janky since it’s painful to hold the buttons down. Can you support a version when it doesn’t need to hold Z ever?

(2 edits)

seeing adventurers get rich and die is an experience. if they all be a little bit more chicken, they can live a long life.

got a 4-person party once. not sure how that works. Kick does not work.

i forgot the game name, and tried to look it up on the pause screen; there is none

the game can probably be played with mouse only

other than that, not sure how this game got so polished. good!

you can have one eyes closed and sleep zzzzzzz

pentis?

I think itch.io’s server need to contact Steam to get a Steam key.

same

Is the X hard-coded? By BABA logic this should work.

image.png

(1 edit)

thanks for the clarification

game hard

(1 edit)

it works like the top left box (2 forward, 1 left) but it is marked differently maybe i don’t understand the game enough

this is nice

I think I found a bug. The highlighted box doesn’t do what is advertised. image.png

thank you, jank master

(2 edits)

lemme out!

image.png

(1 edit)

I have connected up all the threads. (spoiler below)

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screenshot

(3 edits)

stuck at Finale (・・)

key repeat -> keyboard the game registers “hold” as multiple quick presses (key repeat) firefox

(1 edit)

how is your word list multilingual :)

wow

(1 edit)

have you handled the key repeat? the controls are broken.

good game. kind of weird how you can ladder across chasm (0) but not ladder across >=1. (bridge across two 2 over 1)

does this have any edge case where it would infinite loop like in baba? did’t find it so far

someone without chess knowledge probably would have found that faster

「文采」

nice implementation! can you include a link to the game rules?

the time limit is not needed

生草Simulator

nice game

Mission failed. We will get the ’em next time.

holy shit

this plays so differently than vampire survivors

The enemy scaling though… I clicked on the button too fast, and suddenly towers all over the map.

Need more unit types