Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

iacore

105
Posts
4
Topics
6
Followers
62
Following
A member registered Nov 02, 2020 · View creator page →

Creator of

Recent community posts

Can’t retract while grabbing

great game!

Oh wow. How?

Thanks for letting me know about this!

nice game! graphics is confusing though. grass too spotty. the bee home top triangle covers up flowers

space to jump possible?

the last of Set 2, right side, how?

thanks for making such a gem. the tuatara when pushed may stretch diagonally :)

Yes.

zslrcgkmsharhtodeuirhouadnhaoudinshaoeuuhhnaouidhsaouidhnsaouihnstaoeuhsnta

I ended up finishing the level not long after. nice game!

wow man, how did you think of this

snake do be moving like dat

I can’t figure out the “Side Door” at all

wow!

this work of art i can never hope to produce

How did you have such good ideas? both excellent use of bitsy and puzzlescript

when the second round started, i thought maybe there would be a twist, that people would ask you to make wishes for them.

sometimes the game lags awful in this game

auto collect coin pls

Question. If all balls drop the same amount of coins, why not farm level 1 infinitely?

If i press Esc when paused, it exits the game :(

wow

I can run glxgears and other games fine.

(1 edit)

Uh, now it’s another stacktrace

image.png

I extracted it and… same error window.

❯ ./AppRun
 ==> Performing warm boot.
   -> Runtime directory is /tmp/squashfs-root/usr/bin/
   -> Resource directory is /tmp/squashfs-root/usr/bin/
 ==> Running boot hooks.
 ==> Reloading foreign libraries.
   -> Loading foreign library #<LIBRARY LIBALLEGRO-NUKLEAR>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_VIDEO>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_TTF>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_PRIMITIVES>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_PHYSFS>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_MEMFILE>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_IMAGE>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_FONT>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_DIALOG>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_COLOR>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_AUDIO>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_ACODEC>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO>.
   -> Loading foreign library #<LIBRARY LIBFFI>.
 ==> Launching application.
 ==> Encountered unhandled error: Initializing display failed
 ==> Running quit hooks.
(1 edit)

I use Artix, with QTile as window manager. I have gtk3 and gtk2 libraries installed. I don’t think /org is a directory that I must have. Are you sure the game is coded correctly?

/org/gtk/libgtk/icons/48x48/status/image-missing.png

(1 edit)

wow

nice art and programming!

Can’t start on Linux

❯ ./mana-break-0.0.2-r15.AppImage
 ==> Performing warm boot.
   -> Runtime directory is /tmp/.mount_mana-bUGMSLK/usr/bin/
   -> Resource directory is /tmp/.mount_mana-bUGMSLK/usr/bin/
 ==> Running boot hooks.
 ==> Reloading foreign libraries.
   -> Loading foreign library #<LIBRARY LIBALLEGRO-NUKLEAR>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_VIDEO>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_TTF>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_PRIMITIVES>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_PHYSFS>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_MEMFILE>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_IMAGE>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_FONT>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_DIALOG>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_COLOR>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_AUDIO>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO_ACODEC>.
   -> Loading foreign library #<LIBRARY LIBALLEGRO>.
   -> Loading foreign library #<LIBRARY LIBFFI>.
 ==> Launching application.

(mana-break:795806): Gtk-WARNING **: 01:38:21.716: Could not find the icon 'dialog-error-symbolic-ltr'. The 'hicolor' theme
was not found either, perhaps you need to install it.
You can get a copy from:
	http://icon-theme.freedesktop.org/releases

(mana-break:795806): Gtk-WARNING **: 01:38:21.720: Could not load a pixbuf from /org/gtk/libgtk/icons/48x48/status/image-missing.png.
This may indicate that pixbuf loaders or the mime database could not be found.
**
Gtk:ERROR:../../../../gtk/gtkiconhelper.c:494:ensure_surface_for_gicon: assertion failed (error == NULL): Failed to load /org/gtk/libgtk/icons/48x48/status/image-missing.png: Unrecognized image file format (gdk-pixbuf-error-quark, 3)
Bail out! Gtk:ERROR:../../../../gtk/gtkiconhelper.c:494:ensure_surface_for_gicon: assertion failed (error == NULL): Failed to load /org/gtk/libgtk/icons/48x48/status/image-missing.png: Unrecognized image file format (gdk-pixbuf-error-quark, 3)
fatal error encountered in SBCL pid 795806 tid 797797:
Can't handle sig6 in non-lisp thread 0x70639fe006c0 @ 0x7063af3add0c

Remove the plugin if you can. It should fix the problem.

excellent programming

(1 edit)

the Linux release is broken since there is only x86 (32-bit)

❯ file ./Krypric_Linux_Data/Plugins/x86/ScreenSelector.so 
./Krypric_Linux_Data/Plugins/x86/ScreenSelector.so: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, BuildID[sha1]=d430884a7112ba9a3dcea4984fbf3e99196ce52d, with debug_info, not stripped

I don’t know why you need this plugin.

nice ice maze

(4 edits)

you can have Z cycle through three modes:

  • nothing. don’t show the block
  • block selection (up/down) & rotation (left/right)
  • block movement and placement

there is also the classical “X to select block/confirm placement, Z to cancel/pick up block”. you can swap X/Z.

also, put the block selector (the horizontal slot machine thing) outside the playable area. it makes looking at the level a bit clearer.

the ice block is pretty paradoxical to me.

long distance move, single tile move -> paradox (the ice should have slid on the first turn.

Well polished! The controls is a bit janky since it’s painful to hold the buttons down. Can you support a version when it doesn’t need to hold Z ever?

(2 edits)

seeing adventurers get rich and die is an experience. if they all be a little bit more chicken, they can live a long life.

got a 4-person party once. not sure how that works. Kick does not work.

i forgot the game name, and tried to look it up on the pause screen; there is none

the game can probably be played with mouse only

other than that, not sure how this game got so polished. good!

you can have one eyes closed and sleep zzzzzzz

pentis?

I think itch.io’s server need to contact Steam to get a Steam key.

same

Is the X hard-coded? By BABA logic this should work.

image.png