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A member registered Mar 13, 2025 · View creator page →

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(1 edit)

Gameplay:

Game rất hay nhé. Team đi theo hướng như Fears to Fathom, Tales Beyond The Tomb, Chilla’s Art, v.v… là một hướng đi cực kỳ ổn — vừa phù hợp xu hướng, vừa có khả năng đưa văn hóa Việt Nam đến gần hơn với bạn bè quốc tế. Bầu không khí trong game tuy chưa thật sự đạt đến độ “ngộp” như những tựa game cùng thể loại, nhưng vẫn đủ để người chơi cảm nhận được cái hồn Việt Nam đặc trưng. Các yếu tố joke và reference khá thú vị, nhưng việc lặp lại quá nhiều ở một số chỗ khiến trải nghiệm đôi khi hơi bị loãng.

Spoiler (tiết lộ nội dung, đừng đọc):

Một số phân đoạn có thể được khai thác sâu và chi tiết hơn. Chẳng hạn, đoạn bụi cây — vì đây là game nên tôi không đòi hỏi quá nhiều về tính logic, nhưng việc một bụi cây nằm giữa đường nhìn vẫn hơi phi lý, và phân đoạn này lại bị kéo dài quá mức. Tương tự, ở đoạn xe máy, phần hiệu ứng va chạm và âm thanh “phi bài” gần như không có lực, làm giảm cảm giác căng thẳng đáng ra phải có. Phân đoạn này vốn nên khiến người chơi nghẹt thở và phấn khích hơn — và thực ra nó đã gần đạt được điều đó, chỉ là vẫn thiếu một chút “gì đó” để thật sự bùng nổ.

Về đoạn cuối (true end – silent footstep), nếu bài Những bàn chân lặng lẽ không bị dính bản quyền thì nên cân nhắc đưa vào. Tôi thật sự bất ngờ khi chơi đến đây — những chi tiết tưởng chừng rời rạc từ đầu đến cuối bỗng được kết nối lại một cách hợp lý và cảm xúc, tạo thành một tổng thể rất trọn vẹn (dù vẫn còn vài “sạn” nhỏ về logic, như timeline giao thoa chưa rõ ràng – đây là những năm 2000s hay 2010s?).

Tổng kết lại, game rất hay, rất Việt Nam. Với người bản địa — những ai có kiến thức văn hóa và bắt trend nhanh — sẽ dễ dàng cảm nhận được cái chất rất riêng trong đó. Còn với người nước ngoài, có thể sẽ khó hơn một chút để hiểu hết các tầng ý nghĩa (và điều đó cũng dễ hiểu thôi).

Game đỉnh – absolute cinema.

(2 edits)

You can watch the gameplay here:

The game has a pretty original idea, you play as a UFO going around kidnapping stuff (in the cutest way possible). It’s a safe yet clever concept for a dev starting out. The whole thing takes about 10 minutes to finish, which is perfect for a short indie experience. Even me, with my shit ass skill, managed to reach the end, so that’s a win in my book.

The design is adorable overall. Honestly, if it wasn’t for the description, I would’ve thought that was a dog, not a cow. The mechanics are simple to pick up, and I like how each stage introduces new mechanics gradually so players can get used to them. I’ve played a lot of indie games, some forget to do this, some don’t pull it off well, but you nailed it here. Nicely done.

Now for a few suggestions: the music loops, and there’s only one track throughout the game. I’d recommend adding a few slow ambient tracks, especially if you ever plan to include more chill, slow paced levels. Lighting also feels inconsistent, some stages are darker, some brighter, not sure if that’s intentional. The “Next Stage” banner pops up a bit too fast, so maybe slow that down, and adding a short “Congratulations” message after each level would be a nice little ego boost for the player (wink).

As for controls, the UFO’s movement overshoots a bit, but it still fits the game’s chaotic charm. The speed ramps up quickly, maybe that’s intentional since there are environmental hazards, but it’s something to watch. The difficulty spike at Stage 4 is wild, though. The farmer’s attack speed is too high right out of the gate. Maybe start with one farmer at a slower rate and then ramp it up in later levels.

Overall, I like the game, it’s short, it’s fun, and it’s not just brain off fun. Keep it up, you’re onto something good here. You’re gonna make it big someday.

i….don’t know what i’ve just experienced

This game is better than I expected. It has a unique vibe, and the chase sequence is really intense. The only small issue is with the crawl mechanic, it sometimes bugs out when turning corners or going down slides, so I have to double crawl to get it working again. Other than that, great job!

Very creepy game. The whole time I kept thinking a dark figure was going to rush into the elevator with me, that tension really worked. Though, the ending with the piano chord made me chuckle more than it scared me. Still, solid atmosphere overall.

Simple yet scary, you did a great job creating tension with minimal elements. Though I have to admit, the camera movement gave me a bit of motion sickness. Guess the real horror was my stomach turning faster than the camera!

The atmosphere is really scary and works well, but adding some ambient sound would make it even more immersive. Subtitles are also missing, which hurts the experience a bit. And having no save point means I have to replay the entire game just to see the other ending, which feels like a rough design choice. Adding a simple save or checkpoint system would make the game much more enjoyable.

Hey! I really like how this game mixes horror and humor, the balance works surprisingly well. The only things that could use some polish are the movement and physics. When walking toward the corners of objects, the player tends to get stuck, and the overall physics feel a bit off. Fixing those would make the experience feel a lot smoother.

Hey! Overall, this was really good. The atmosphere and pacing worked nicely, but the lack of subtitles is a major drawback, especially for accessibility. The phone call section would hit way harder if it had voice acting, that extra layer of sound could really elevate the creepy vibe you’re going for.

Hey! The atmosphere, music, and buildup are absolutely superb, especially for such a short game. You nailed the mood perfectly. But please, for the love of all players with motion sickness, add an option to turn off head bobbing — it made me a bit nauseous while playing. Everything else was spot on though!

Hey! I really like the concept of your game, and that jumpscare honestly got me, not gonna lie. I’m not sure if hiding the stamina bar was meant to make things feel more immersive, but I’d personally like to see some kind of indicator. Even an audio cue like heavier breathing when stamina is low would work really well and keep the immersion intact.

Hey! Just played through your game and wanted to drop some thoughts. The tutorial at the start was fine, no direct instructions besides the required button prompts gives it a nice immersive touch if that was the intention. Though, adding a right mouse click option to drop the trash bin would make things a bit smoother.

The looping section feels a bit empty without ambient music, and the movement has this slight overshoot, one extra step after stopping, that feels off. The trash truck driving is quite janky too, it slows down a lot when turning. On the bright side, being able to leave the trash bin in the middle of the road is actually kind of convenient, since I don’t have to put it back in place, nice UX choice there.

Some parts are way too dark, to the point where I could barely see anything. A flashlight would really help. As for the story, it’s a bit predictable, but the overall concept is still interesting, just needs a few tweaks to feel more polished and balanced.

Hey! I just finished playing your game and wanted to share some quick thoughts. I noticed that a few models seem to be reused from other games I’ve played before — maybe try switching up the order or layout a bit to keep things feeling fresh.

The pixelated screen effect looks interesting at first, but it’s a bit overused, which makes it hard to see the finer details. I could barely make out what was happening during the first jumpscare

spoiler: the shadow figure running across the car
Since it blended in with the background and was easy to miss, aside from the sound cue.

There’s also no ambient sound or music, so the atmosphere feels a bit flat and doesn’t build up much tension before the scare. Lastly, it seems like the trigger event for the final scene didn’t work properly, wrong order i mean, you can check it out in my gameplay here: (link) at (timestamp) (i’ll check back to fill the link and timestamp later).

Overall, I really like the concept and mood you’re going for — just a few tweaks could make it a lot more immersive and effective!

game too dark, i cant see anything when lights turned off, atleast put a soft emission on the light switches