Overall game is fun to play. But it lacks the visual feedback:
* Highlight the target with a red outline.
* Show the aim beam, otherwise I can't tell if the target is in sight.
* Show the path a unit tries to follow. Highlight the place where it is trying to go.
* If the unit sees inside the building - remove the roof.
* Unit turns around annoyingly slow.
* Improve the AI.
* Pathfinding needs to be improved. Both are stuck here trying to evacuate:
Hypnotriod
Creator of
Recent community posts
Thank you for the feedback!
It is a little bit of min-maxing, risk taking, grinding type of gameplay right now :)
But solo is hard. I'm going to add the mercenary feature which should improve the balance a bit.
The shop, quests, jobs and dungeons keywords are highlighted just to give some directions to the player. I don't know what else I can add to that. The active character is the one with the purple'ish tint. But yeah, I'll think about it...
Good game concept and visuals!
More power-ups, levels, etc.
IMHO I would duplicate Q aiming with the Right Mouse button. Due to a problem with the keyboard matrix scanning, when you already holding down multiple WASD buttons, and it doesn't want to register another one.
Also, when the attack gauge is empty and I press the Q button, I would prefer to have some kind of animation + sound to show that the attack cannot be performed right now.
Short game.
The lit floor tile is the same color as unlit wall. so it is confusing imho.
Also I would suggest to use hotkeys for attack/potion/flee, as user is already using the keyboard.
The King Boss is easily reachable and beaten if you avoid most of the enemies and collect all the potions/gear.
I would suggest you to add enemies movement. So they might chase you if they see you.
Cool game! Quite polished already. And it has a lot of stuff. I'm definitely going to spend some more time in it.
The white scroll bar is breaking an immersion though. scrollbar-width: thin and scrollbar-color should do the trick for the modern browsers. And I would add user-select: none to all of the text blocks.
Sorry that I can not add much. I like how all the components of the game are thought through.
Funny enough but the MS Edge does it's weird stuff. Eventually it did load.
No issue with the Chrome though.
But anyway I'm seeing these errors in the console:
ERROR: Attempt to open script 'res://scripts/ProgramManager.gd' resulted in error 'File not found'.
ERROR: Attempt to open script 'res://scripts/pause/PauseManager.gd' resulted in error 'File not found'.
index.js:467 ERROR: Failed to instantiate an autoload, can't load from path: res://scripts/pause/PauseManager.gd.
...
