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HypnoChanger

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A member registered Dec 29, 2016 · View creator page →

Creator of

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Yeah, once you reach endless mode there's nothing more to unlock other than maybe getting each of the girl's max level gift CGs.

It had some delays due to trying to get it ported to unity and the programmer not being able to do it. I am planning to work on it soon in stencyl again as the programmer has given up on it.

Thanks for the feedback. I did go back and forth on whether to have click or hover change the description window, and went with click in order to work better for the .APK since you can't hover on a touch screen as far as I know. 

For getting to see more details, such as zoomed in transformations, I wanted to do something like that but kinda ran out of time. I do want to revisit this at some point and add more girls, so I may add that sort of thing further down the line. I think I'll probably revisit Christmas Survivors for a new campaign in it first though.

Yeah, once the goal says max,  its endless.

Huh, that is very strange that the two would conflict with each other... I'll ask the stencyl engine devs about it and see if they might know what could be causing that to happen.

You shouldn't need to restart, it should update from "max" to displaying the next goal. If you happened to have already reached the next goal,   the scene  might have  failed to play.  If you restart  though there  will be a button next  to the cheer meter to replay the scene. 

I'm not sure what it might be conflicting with, unfortunately. Have you tried removing the old version first before adding the new version?

It should be now, yeah.

The free version should have all 6 girls, the paid version adds the CG scenes for each of them.

oops, sorry about that, I'll get it fixed as soon as I am at my computer in the morning.

I'm uploading a fix for that now. Launch bugs can be a pain... I don't want anyone to have a bad first experience. ^__^;

I am working on the fix now, I'll have it up in about half an hour or so. Sorry about that. ^__^;

I am working on fixing those bugs now. Sorry about that, it should be up in about half an hour or so.

That is odd. I can't imagine what might be causing it to require something that specific to work...

Yeah, the demo is on this page. The demo download link is right above the development log section.

Once you can switch to her, it should work. Other people have been successful in getting miranda mode to start so I'm not sure what the issue might be. Maybe try starting the game in a different slot and seeing if that helps? if it continues to not work, I'll look into the code to see what might be causing the issue.

I've been working on some things to make the game more stable in the new version I'm working on. Its starting to get close to being done with the new version. I have a handful of cutscenes left to make, and half of a dungeon to finish designing.

One of the changes in the new version will be some quick travel rifts that are easier to put into more locations than the current system of having small buildings that lead to the guild.

I am not familiar with JoiPlay, so I cannot say if its compatible.

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I'm not sure how that would have happened. I'll take a look at it.  Which villain mode trial caused the three portriats thing to happen?

Its hard to say what conditions you may or may not have triggered that could affect it; the game's plotlines can get interconnected and tangled. As a general rule though, many plotlines advance based on either your level, or the lowest floor you've reached. So, those would be things to try advancing to see if it unlocks the scene.

Not in-game, but you can delete your save by going to appdata/stencyl/spiral clicker christmas survivors

I recall someone else had a similar issue and it turned out that they were using their distraction on a similar  but different line  at some points.   Basically,  the  idea  is  to  use the  distraction  as  late  as  possible  before  a new  fresh point  comes up  to maximize how  long they spend   trying  to get back on track.

Be sure to object on all the possible points where you can object as well; the distractions and objections are listed separately from each other for organization, but are mixed together in the trial it's self.

All characters' personal storylines in the barracks will be player-dom focused. The player needs to gain control over them first before they can safely do anything else with them. I am intending to keep submissive content connected to the worship minigame at the gate and expand on it from there, so that the player would always have a choice on whether to seek it out or not. Having player-sub content forced onto the player unexpectedly can be a turn off or even upsetting for players who are more dominant who did not opt to see it.

Thanks. And yeah, it looks like I forgot to apply the atlas to that scene as well. For Miranda's villain mode trial, it looks like I missed a conditional and the fingerprints could be presented at any time to skip to near the end of the trial, which is probably why it was so jarring when you used it earlier in the trial. I'll work on uploading the fixes for these in just a few minutes.

She will be a bit different from normal harem members, as there is the need to avoid causing a paradox, but there will be some more things to do with her as her plotline advances. She does have a scene in the bimbos gone wild aftermath.

kk, I'll look into it and see what the cause could be.

It was a bug fix for an issue that was reported last night.

I had  uploaded a fix for that a while ago. I guess it's still happening then... I'll work on another fix tonight and upload it as soon as I can.

Since you said app, was this in the mobile version specifically? I'm not sure what might be causing that to happen, but I can ask the designers of the game engine I use if they know of what could cause that to happen.

Thanks, and yeah, my first idea for villain mode was something where you could pick your target and plan, but I found that the variations introduced by it would escalate in complexity way too far to be able to do. So, I kept villain mode to one specific target for each villain.

I will be updating it on android at the same time as exe. I'm currently working on some optimizations that are very slow and tedious but should help with the game's memory usage.

Yeah, the game doesn't check in with an online server. "offline" progress is just, progress added for time when the game was not open.

It checks the local time and adds offline progress  when re-opened.

I use Stencyl

It looks like I'm using a different engine than you, so unfortunately I don't know the answer for that.

Someone else also mentioned having confusion about this. You need to click the "new" button, rather than the "play" button to start a new game as Miranda. Sorry about the confusion.

I've added a link to a walkthrough to this game page, which includes the villain mode trials.

Thanks. I think I am learning a fair bit from feedback on this project so I can try to polish up the mechanics if I do another game in this style.

I did upload a fix for the white screen earlier today in case you downloaded it before the fix. I'll take a look at Miranda's trial to see if I missed the expression change. 

For starting Miranda mode, it might be a matter of my making the buttons unclear. The play button serves as a load button. So, it loads the game currently in that slot. Sorry about the confusion there. ^__^;

I don't currently plan on releasing it on steam. Steam is really inconvenient to set up a storefront for... It took me two months to get the storefront for spiral clicker 2 approved...

I did write a walkthrough, I must have forgotten to link it in the description of the game, I'll add the link to the walkthrough when I upload the bug fix I need to take care of today.