Yeah, once you reach endless mode there's nothing more to unlock other than maybe getting each of the girl's max level gift CGs.
HypnoChanger
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Thanks for the feedback. I did go back and forth on whether to have click or hover change the description window, and went with click in order to work better for the .APK since you can't hover on a touch screen as far as I know.
For getting to see more details, such as zoomed in transformations, I wanted to do something like that but kinda ran out of time. I do want to revisit this at some point and add more girls, so I may add that sort of thing further down the line. I think I'll probably revisit Christmas Survivors for a new campaign in it first though.
Once you can switch to her, it should work. Other people have been successful in getting miranda mode to start so I'm not sure what the issue might be. Maybe try starting the game in a different slot and seeing if that helps? if it continues to not work, I'll look into the code to see what might be causing the issue.
I've been working on some things to make the game more stable in the new version I'm working on. Its starting to get close to being done with the new version. I have a handful of cutscenes left to make, and half of a dungeon to finish designing.
One of the changes in the new version will be some quick travel rifts that are easier to put into more locations than the current system of having small buildings that lead to the guild.
Its hard to say what conditions you may or may not have triggered that could affect it; the game's plotlines can get interconnected and tangled. As a general rule though, many plotlines advance based on either your level, or the lowest floor you've reached. So, those would be things to try advancing to see if it unlocks the scene.
I recall someone else had a similar issue and it turned out that they were using their distraction on a similar but different line at some points. Basically, the idea is to use the distraction as late as possible before a new fresh point comes up to maximize how long they spend trying to get back on track.
Be sure to object on all the possible points where you can object as well; the distractions and objections are listed separately from each other for organization, but are mixed together in the trial it's self.
All characters' personal storylines in the barracks will be player-dom focused. The player needs to gain control over them first before they can safely do anything else with them. I am intending to keep submissive content connected to the worship minigame at the gate and expand on it from there, so that the player would always have a choice on whether to seek it out or not. Having player-sub content forced onto the player unexpectedly can be a turn off or even upsetting for players who are more dominant who did not opt to see it.
Thanks. And yeah, it looks like I forgot to apply the atlas to that scene as well. For Miranda's villain mode trial, it looks like I missed a conditional and the fingerprints could be presented at any time to skip to near the end of the trial, which is probably why it was so jarring when you used it earlier in the trial. I'll work on uploading the fixes for these in just a few minutes.
Thanks. I think I am learning a fair bit from feedback on this project so I can try to polish up the mechanics if I do another game in this style.
I did upload a fix for the white screen earlier today in case you downloaded it before the fix. I'll take a look at Miranda's trial to see if I missed the expression change.
For starting Miranda mode, it might be a matter of my making the buttons unclear. The play button serves as a load button. So, it loads the game currently in that slot. Sorry about the confusion there. ^__^;