Ending pretty much unplayable at the WebGL version. An average of 1-2 FPS.
HypnagogiaGames
Creator of
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It's definitely better than waiting for 6 min. But the economy still need much polish. The boosters as of now make no sense. The most optimal play is to just stack them all at the beginning.
I finished the game now in under ~25 minutes (~5 x Honey Hole boosters). All upgrades.
What I would do:
- Add ~5 more fish type
- Split fishes to areas eg. 3 areas: first area 5 fishes, second area 4 unique fishes and 2 previous, third area 6 unique fishes and 3 previous.
- rebalance economy eg: Fishing rod change percentage for certain fish type, Lures change catch time, catch time would be different per area, boosters would be different per area and would work only on fishes from this area and would have stable price.
- areas would be unlocked by either level (lb)
That just my suggestion.
Also worth considering is some catching (Reel) mechanic and economy for it.
And as of now this is still not idle game. I play mainly Idle games. So wish you luck. Don't ask me again to play non idle game. Cheers.
Game is slow as fishing...
5-6 minutes to catch anything for pretty much most of the game and at the very late it's 1-3 minutes on average and than the upgrades and progress end. Any game completed screen is missing, upgrades just stop working on last one.
There is nothing `Idle` about this game besides player being idle waiting for "Catch" button. No automation for fish catching for whole game.

