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HypnagogiaGames

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A member registered Oct 24, 2017 · View creator page →

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Ending pretty much unplayable at the  WebGL version. An average of 1-2 FPS. 

Information what is not yet developed and what is just not yet unlocked would be nice. There is lots of expectation that turn to dissapointment because of this. 

(1 edit)

It's definitely better than waiting for 6 min. But the economy still need much polish. The boosters as of now make no sense. The most optimal play is to just stack them all at the beginning. 

I finished the game now in under ~25 minutes (~5 x Honey Hole boosters). All upgrades. 

What I would do: 

- Add ~5 more fish type

- Split fishes to areas eg. 3 areas: first area 5 fishes, second area 4 unique fishes and 2 previous, third area 6 unique fishes and 3 previous. 

- rebalance economy eg: Fishing rod change percentage for certain fish type, Lures change catch time, catch time would be different per area, boosters would be different per area and would work only on fishes from this area and would have stable price. 

- areas would be unlocked by either level (lb) 

That just my suggestion. 

Also worth considering is some catching (Reel) mechanic and economy for it. 

And as of now this is still not idle game. I play mainly Idle games. So wish you luck. Don't ask me again to play non idle game. Cheers.

Game is slow as fishing...

5-6 minutes to catch anything for pretty much most of the game and at the very late it's 1-3 minutes on average and than the upgrades and progress end. Any game completed screen is missing, upgrades just stop working on last one. 

There is nothing `Idle` about this game besides player being idle waiting for "Catch" button. No automation for fish catching for whole game. 

AI training sim tagged #NoAI. Peak irony. It’s like a slaughterhouse sim with a 'Vegan Friendly' badge.

"Back in my days" players cared about games instead of the tools they were made with. It was nice time. 
Than some people started carrying more about tools than the game itself. 

Nice idea. Keep going :) 

DEMO is not IDLE at all!!
It should not be in idle group since idle mechanics like drones are locked in demo...

Besides that it's quite good. Balance is not bad except the fact that the fastest money is from farming first level over and over again. 

Could be really fun. But right now balance seem a little lacking. I would suggest to look at "Revolution Idle" for example  of balanced exponential idle game. 

Manually choosing numbers when those numbers are already shown feels like cheating but game allow it. Anyway I'm millionaire now. Thx

Missing 100x or at least 10x multiplayer on click finishing full page should be a crime :P 

(1 edit)

I'm stuck on character selection :/ 

edit: the buttons was below screen on 1680x1050