Why did you publish when it's not ready?
HypnagogiaGames
Creator of
Recent community posts
I wish to be able to sell (in bulk) all below Legendary.
Not only common. There could be some setting for that what is sold in bulk.
There is no real money sink besides buying more people. Some kind of shop/upgrades would be nice.
You could use money to unlock new locations that way money could be more connected with story progression.
I don't really care about using AI for anything but I know it's touchy subject.
The game is really cool! 
No idea what does that mean:
Also the first few Orbs are Absolutely Brutal. 1000 fragments over and over again. If one find +1 upgrade fast enough it's better but if one will focus more on game without "Tree" than it's unplayable.
I see some resemblance to Revolution Idle. Hope more balance will help with initial gameplay.
It would be cool to have more control over the workflow. For example, if you added a way to speed up the washing by clicking, it would allow players to strategically unlock machines for specific customers. You could then move customers with only a few items to the basic machines and save the best ones for those with big loads. This would add a fun, active layer to the game!
Looks solid for a first iteration! It’s a great start, though it feels a bit predictable at the moment. To spice things up, you could add more variety to the gameplay.
For example, maybe customers could have an irritation timer and leave if they wait too long? Also, upgrading machines feels a bit too simple. Instead of just clicking 'upgrade', maybe we could sell old ones and buy new models with different specs? You could introduce 'clothing tiers' – better clothes pay more, but require better machines. This way, players would have to strategically optimize their shop to handle more demanding (and impatient!) customers.
Anyway, great job on your first game! Keep going!
This is not idle game. What is more this is not very fun. Because game is so much random half of upgrades seem arbitrary. You fail almost all the time even with all the upgrades, because of that I didn't really feel satisfaction from collecting all upgrades and there is nothing more than collecting all upgrades.
The UI is clean and animations are ok. 
It's definitely better than waiting for 6 min. But the economy still need much polish. The boosters as of now make no sense. The most optimal play is to just stack them all at the beginning.
I finished the game now in under ~25 minutes (~5 x Honey Hole boosters). All upgrades.
What I would do:
- Add ~5 more fish type
- Split fishes to areas eg. 3 areas: first area 5 fishes, second area 4 unique fishes and 2 previous, third area 6 unique fishes and 3 previous.
- rebalance economy eg: Fishing rod change percentage for certain fish type, Lures change catch time, catch time would be different per area, boosters would be different per area and would work only on fishes from this area and would have stable price.
- areas would be unlocked by either level (lb)
That just my suggestion.
Also worth considering is some catching (Reel) mechanic and economy for it.
And as of now this is still not idle game. I play mainly Idle games. So wish you luck. Don't ask me again to play non idle game. Cheers.
Game is slow as fishing...
5-6 minutes to catch anything for pretty much most of the game and at the very late it's 1-3 minutes on average and than the upgrades and progress end. Any game completed screen is missing, upgrades just stop working on last one.
There is nothing `Idle` about this game besides player being idle waiting for "Catch" button. No automation for fish catching for whole game.




