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(1 edit)

It's definitely better than waiting for 6 min. But the economy still need much polish. The boosters as of now make no sense. The most optimal play is to just stack them all at the beginning. 

I finished the game now in under ~25 minutes (~5 x Honey Hole boosters). All upgrades. 

What I would do: 

- Add ~5 more fish type

- Split fishes to areas eg. 3 areas: first area 5 fishes, second area 4 unique fishes and 2 previous, third area 6 unique fishes and 3 previous. 

- rebalance economy eg: Fishing rod change percentage for certain fish type, Lures change catch time, catch time would be different per area, boosters would be different per area and would work only on fishes from this area and would have stable price. 

- areas would be unlocked by either level (lb) 

That just my suggestion. 

Also worth considering is some catching (Reel) mechanic and economy for it. 

And as of now this is still not idle game. I play mainly Idle games. So wish you luck. Don't ask me again to play non idle game. Cheers.

Thanks again for the time and review!

Your words gave me inspiration to make a true Idle fishing game with minimal input needed, different locations, weather effects, and time of days with current quests. No more casting and reeling just watch the fish come in! Location, rod, and lure can be changed for different bonuses. 

https://hightv.itch.io/gone-fishin