Recent community posts
- Got a working enemy. Just patrols back and forth and doesn't fall of ledges, will mostly be a nuisance.
Don't know what the sprite's gonna look like. Right now its a modified godot icon.
- Elevators. Was a pain in the ass but now they work. Both horizontal and vertical.
- A basic attack. I kinda like the huge smear from the sword. Can kill enemies now, which is always nice.
- A arrow trap. Needs work, both the mechanic and the sprite.
To open the door to the boss area you need to find two crystals (cliché, but whatever) and place them in the hands of the statues next to the boss entrance (pictured at the top)
So the dungeon will be split in four areas. Intro, hub/boss area and the east and western path where the crystals will be. Not to overwhelming (for me) i hope.
This is my first jam, and hopefully the first game I finish having mostly done experiments before.
The plot is: You are risen from the dead. You don't like that very much, so you decide to take vengance on the necromancer responsible. To do this you have to escape his dungeon filled with traps, ghosts all other classic dungeon-goodies.
The gameplay is: trap-evading, light puzzle-solving and some monster-fighting.
Creating this in the Godot-engine and doing the art in krita. So far I have some (very) basic movement down, being able to unlock doors and an artstyle I'm happy with. Mostly experimenting with what I can hope to accomplish during this week.
Not 100% happy with the arms and the sword on the sprite so will hold of on animation some more.
To spice things up you can change the pallete on the fly. I prefer the blue-pink-yellow one the most, so it will probably be default.
Good night for now.