Thank you for listening and the kind words!
hyperbolero
Creator of
Recent community posts
Version 0.3
I really like the battle music, very tense and dramatic with lots of flourishes!
Got up to the Greater Demon and the notebook but couldn't equip the combo, then I restarted and could equip it but still couldn't defeat it after it heals.
Could be because their levels resets after fights? Thought maybe if it was because I was defeated but happened after I escaped and won as well. Playing on windows through Wine so that might introduce some bugs.
Neat concept with the fights being arcade cabinets and I like the expressive hands as characters, I think you could come up with some neat stuff with this!
My vote for best looking in this jam, really like the character design and environment. Smart to have the background be basically two colors so that the player and boss can have very different color schemes in such a limited palette. A bit clunky but fun and couple of tries later the boss is defeated. Really nice!! (also great eye-catching thumbnail)
Challenging and surprisingly addictive! Unfortunately I started getting crashes multiple times when I got to the upgrade choice. I think some tweaks to how fast you get upgrades would be nice as well, it feels like after the first one the step to next one is a bit too long, maybe it works better when you get to the higher levels and keep more stats.
I got 9/40... Most in the 80s and only one each in 00s and 10s. I've watched a fair bit of Todd in the Shadows "One hit wonderland" so thought I would do better...
Fun idea for a quiz! Would be really good with a teammate or two to fill each others knowledge-gaps.
Would be fun for a quiz like this to get some stats on what people consider bands second biggest song, but that might be a bit out of scope!
- Got a working enemy. Just patrols back and forth and doesn't fall of ledges, will mostly be a nuisance.
Don't know what the sprite's gonna look like. Right now its a modified godot icon. - Elevators. Was a pain in the ass but now they work. Both horizontal and vertical.
- A basic attack. I kinda like the huge smear from the sword. Can kill enemies now, which is always nice.
- A arrow trap. Needs work, both the mechanic and the sprite.
To open the door to the boss area you need to find two crystals (cliché, but whatever) and place them in the hands of the statues next to the boss entrance (pictured at the top)
So the dungeon will be split in four areas. Intro, hub/boss area and the east and western path where the crystals will be. Not to overwhelming (for me) i hope.
Hi y'all
This is my first jam, and hopefully the first game I finish having mostly done experiments before.
The plot is: You are risen from the dead. You don't like that very much, so you decide to take vengance on the necromancer responsible. To do this you have to escape his dungeon filled with traps, ghosts all other classic dungeon-goodies.
The gameplay is: trap-evading, light puzzle-solving and some monster-fighting.
Creating this in the Godot-engine and doing the art in krita. So far I have some (very) basic movement down, being able to unlock doors and an artstyle I'm happy with. Mostly experimenting with what I can hope to accomplish during this week.
Not 100% happy with the arms and the sword on the sprite so will hold of on animation some more.
To spice things up you can change the pallete on the fly. I prefer the blue-pink-yellow one the most, so it will probably be default.
Good night for now.



